4
Anger
4 Jackalope Herd
4 Krosan Tusker
4 Wild Mongrel
2 Beast Attack
4 Chain of Plasma
3 Eladamri's Call
4 Naturalize
2 Rith's Charm
4 Solar Blast
4 Starstorm
6
Forest
6 Mountain
1 Plains
4 Karplusan Forest
2 Rith's Grove
2 Shivan Oasis
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  Jackalope.
Description of deck by it's author
(quoted):
True story: When my wife and I moved from Michigan to the San
Francisco Bay area, we drove two different vehicles. Sarah got the
moving van and the big dog, while I got the Honda Civic and the little
dog. We communicated via walkie-talkies to coordinate meals and restroom
stops, all the while having fun with “breaker breaker that's a ten-four
Charlie” talk. Anyway, with all due respect to Midwesterners, the middle
of the United States has some incredibly boring scenery, so I needed
something to keep me awake. I bought a pack of Exodus on the drive, and
decided that each day I would pick a few cards and ruminate on deck
possibilities using that card (no, I haven't changed much).
I never got past my first common—Jackalope Herd. I spent the entire
drive with a Jackalope Herd taped to my steering wheel. I even
learned—and don't try this at home kiddies—to write on a pad of paper
while driving, making somewhere in the neighborhood of a dozen Jackalope
decks.
Alas, none of my Jackalope Herd decks ever won me a tournament. But I
always loved the near-creatureless, kind of controllish green-red deck
that used a horde of instants. The idea was that anyone trying to kill
my Herd would instead find it bounced to my hand, ready to play again.
It made for some fun combat tricks too. Here is how I might try a
similar deck today, and I think it benefits a lot from Onslaught:
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