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Lands:
4 Steam Vents
4 Shivan Reef
6 Island
8 Mountain

Creatures:
4 Izzet Guildmage
4 Wee Dragonauts

Other Spells:
4 Lava Spike
4 Glacial Ray
4 Reach Through Mists
4 Char
4 Desperate Ritual
3 Peer through Depths
3 Eerie Procession
2 Overblaze
1 Hidetsugu's Second Rite

Sideboard
3 Pyroclasm
3 Pithing Needle
3 Shattering Spree
3 Shadow of Doubt
3 Hinder

Izzet Dead Yet?

Description of deck by it's author (quoted):
Well, I haven’t had the time to test new decks like I usually do, but I have been working on a deck ever since Izzet Guildmage was previewed. That deck, of course, is Izzet Combo. The basic premise behind the deck originally was to get out Izzet Guildmage with enough mana open to play Lava Spike and splice on Desperate Ritual then copy it with Izzet Guildmage’s ability and go for infinite damage. The problem that I found with the deck was that it was not that consistent and didn’t have an alternate game plan beyond the Guildmage, so I waited as more spoiler information came out. During this same time period, I was working on a deck to abuse all the Izzet cards that triggered off of sorceries and instants being played. The focus of this deck was abusing Wee Dragonauts. Once again, I found that the deck was not terribly consistent and had some weaknesses.

Eventually, I decided to combine the two decks. There were two problems, though: I could not keep drawing enough instants or sorceries to make Wee Dragonauts consistently effective and I was still having issues with Guildmage.

That is when it hit me. How to you keep spells in your hand while still playing out a bunch of spells? The answer I found was arcane spells. U/R arcane spells work very well together, and with the mana producing power of Desperate Ritual, I found that I was able to play 3-4 spells a turn rather consistently by playing something, splicing Desperate Ritual, playing another spell off of the mana, splicing Desperate Ritual, and so on and so forth. Because I was running arcane spells I was also able to incorporate the Izzet Guildmage combo into the deck.

The creature base is pretty simple. Izzet Guildmage is your combo kill and he doesn’t do too bad of a job copying spliced spells, especially if it involves two Glacial Rays or Glacial Ray and a Lava Spike. Wee Dragonauts is essentially another combo. Depending on your hand, they usually swing for around 7-11 damage, particularly if Desperate Ritual is involved. That is usually enough with all the burn in the deck.

The spells are all based around three core ideas: doing damage, finding Desperate Ritual, and splicing. Most of the cards are pretty straight forward from that standpoint. Hidetsugu’s Second Rite is in there for the surprise win. Overblaze is extremely powerful if it is the last spell you play as you are going in with Wee Dragonauts. Char is a key spell that was included because it can use extra mana from Desperate Ritual and it can take out a lot of the key creatures in today’s metagame.

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by Josh Edwards @ www.londes.com

INFINITE: Izzet Guildmage - Lava Spike / Desperate Ritual

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