1 Battered Golem
4 Myr Retriever
2 Blasting Station
4 Clock of Omens
4 Dawn's Reflection
3 Fabricate
1 Goblin Cannon
2 Intruder Alarm
3 Krark-Clan Ironworks
3 Mycosynth Lattice
4 Staff of Domination
3 Summoning Station
1 Talisman of Dominance
1 Talisman of Unity
8 Island
8 Forest
4 Mirrodin's Core
4 Seat of the Synod
4 Tree of Tales |
 Interchangeable
Parts.
Description of deck by it's author
(quoted):
So many infinite combos… The sad part is that you only
need one to win. All the rest will be wasted each game.
1) Krark-Clan Ironworks + Myr Retriever + Myr
Retriever in your graveyard + Summoning Station = infinite 2/2 creatures
Most of you have seen the Ironworks-Retriever combo by now. Throw a
Retriever into the Ironworks, get 2 mana, and return another Retriever
from your graveyard to your hand. Use your 2 mana to play the new
Retriever. Repeat. How can you apply the loop? Add a Tangleroot to create
infinite green mana. Add a Disciple of the Vault to create infinite life
loss. Add a Genesis Chamber to create infinite Myr tokens—which easily
converts to infinite mana because you can toss a million Myr tokens into
the Ironworks to create 2 million mana. In this deck, you can add a
Summoning Station to make infinite Pinchers. Every time a Retriever is
melted down, the Station untaps.
2) Clock of Omens + Summoning Station + Mycosynth
Lattice + Staff of Domination + Krark-Clan Ironworks = infinite colorless
mana and infinite cards
Tap the Summoning Station to create a Pincher. It's an artifact creature
thanks to the Lattice. Tap the Pincher and the Staff to have the Clock
untap the Station. Throw the tapped Pincher into the Ironworks to get 2
mana. Use 1 mana to untap the Staff. Now you're exactly back where you
began, except you have 1 colorless mana. Do it 999,999 more times to wind
up with a million mana. Now you can funnel that mana through the Staff to
draw your entire deck, find your Goblin Cannon, play it, and send the rest
of the mana through the Cannon to win the game.
3) Clock of Omens + Summoning Station + Mycosynth
Lattice + Battered Golem = infinite tapped 2/2 creatures
The easier version of combo 2. When you create an artifact Pincher token,
Battered Golem untaps. Tap the Pincher and Golem to have the Clock untap
the Station, and repeat. If you're not into 6- and 7-mana artifacts, the
Mycosynth Lattice-Summoning Station pair used here and in combos 2 and 5
can be replaced by a Soul Foundry with an imprinted Ornithopter—but that
wouldn't work for combos 1 and 6.
4) Clock of Omens + Staff of Domination + Staff of
Domination + an artifact land enchanted with Dawn's Reflection = infinite
colored mana and infinite cards
This is pretty simple. Tap the enchanted artifact land to generate 3 mana.
Tap both Staffs to have the Clock untap the land. Spend 2 mana to untap
both Staffs. Now you're exactly where you began, except you have 1 mana of
any color. Guess what? Do it 999,999 more times, draw your deck, and set
off the Goblin Cannon.
5) Clock of Omens + Intruder Alarm + Summoning
Station + Mycosynth Lattice + any other artifact = infinite 2/2 creatures
Tap Summoning Station to make a Pincher, which is Latticified into an
artifact creature. Tap the Pincher and any random other artifact to have
the Clock untap the Station. Tap the Station again and create another
Pincher. Intruder Alarm untaps all Pinchers. Tap two Pinchers to untap the
Station. Make another Pincher, and all Pinchers untap. Those things breed
like rabbits.
6) Summoning Station + Blasting Station + Mycosynth
Lattice = infinite damage
Who needs the other two Stations? Turn the Pinchers into artifact
creatures and these two Stations form an infinite loop all their own. Tap
Summoning Station to create a Pincher and Blasting Station untaps. Tap
Blasting Station and sacrifice that Pincher to ping your opponent and
Summoning Station untaps. Whee! |
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