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4 Copper Myr
4 Silver Myr
4 Beloved Chaplain
4 Skyknight Legionnaire
4 Isochron Scepter
3 Sunforger
1 Absorb
1 Suffocating Blast
1 Holy Day
1 Lightning Helix
1 Razor Barrier
1 Condemn
1 Fire // Ice
1 Mortify
1 Research // Developement
1 Raise the Alarm
1 Odds // Ends
1 Hit // Run
1 Wing Shards

4 Boros Garrison
4 City of Brass
7 Plains
5 Mountain
4 Vitu-Ghazi, the City-Tree

Instant Fun.

Description of deck by it's author (quoted):
I'm not even sure this deck is going to work. It went through many changes to get to the point where it was, so I don't even know if it works like I want it to. But it was fun to build, and the concept was pretty good. It was pretty simple too. You know about Sunforger right? Well, that was the deck. The idea came me when I was looking through the Dissension spoiler and thinking about the new split cards. And I realized split cards were really sweet with Sunforger. You only need one side of the split card to be red or white and one side of the split card to be less than 4 mana. And you can play which ever side you want. So you can search for Odds // Ends and play whatever side you want.

After that I pretty much went to town with the idea, and here's what happened [see deck].

I'm going to start with the creatures first. The 8 myrs are there to accelerate your deck, and to help hardcast some of the spells if you happen to draw them. Then you have 8 more creatures with evasion, making sure that the +4/0 from Sunforger will have a better chance of hitting your opponent.

Now the instants... well, basically you can pretty much do whatever you want. You have 2 counters that will protect your artifacts from any spells that might destroy them. Holy Day prevents all damage, Razor Barrier protects your cards from spells. Development and Raise the Alarm will make more creatures, which might come in handy if you are attacking and they block your last creature. Condem, Mortify, Lightning Helix, Wing Shards, Fire and Ends will destroy creatures or deal damage. Then you have random stuff like Research that will put cards removed via imprinting it to Isocron Scepter back into your library, and Run which could put an end to the game by making your creatures big enough (or it could add some extra damage so that you can kill that one creature in play blocking).

(Note: Using Research to shuffle a card imprinted on Isochron Scepter back into your deck means that card is no longer imprinted, so you can't make copies of it with the Scepter again. - Ed.)

Speaking of Isocron Scepter, what a fun card. Since only one side of the card has to be less than 2 mana, and you can use either side when you tap it. So you can put Research // Development on it and keep making 3/1 tokens or drawing cards, or imprint Odds // Ends and make your opponent sacrifice two creatures every attack.

Because the deck is so flexible, your opponent won't know what to do. If you have a ready to activate Sunforger, your opponent might be afraid to attack with big creatures because he might be afraid of Wing Shards. And he might think you are playing instants that you aren't even playing and make certain moves to take precaution. At the same time, he might not think of instants you are playing and get a surprise when you spring the trap on him. Even without Sunforger and Isocron Scepter in the deck, the deck is so random that you could surprise your opponent with certain cards. But at the same time, you might find yourself in topdeck mode if you can't get a Sunforger or Isocron Scepter into play fast.

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by DarkRitual @ www.mtgsalvation.com

THEME: Instants - Sunforger / Isochron Scepter

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