4 Copper Myr
4 Silver Myr
4 Beloved Chaplain
4 Skyknight Legionnaire
4 Isochron Scepter
3 Sunforger
1 Absorb
1 Suffocating Blast
1 Holy Day
1 Lightning Helix
1 Razor Barrier
1 Condemn
1 Fire // Ice
1 Mortify
1 Research // Developement
1 Raise the Alarm
1 Odds // Ends
1 Hit // Run
1 Wing Shards
4 Boros Garrison
4 City of Brass
7 Plains
5 Mountain
4 Vitu-Ghazi, the City-Tree |
  Instant
Fun.
Description of deck by it's author
(quoted):
I'm not even sure this deck is going to work.
It went through many changes to get to the point where it was, so I
don't even know if it works like I want it to. But it was fun to build,
and the concept was pretty good. It was pretty simple too. You know
about Sunforger right? Well, that was the deck. The idea came me when I
was looking through the Dissension spoiler and thinking about the new
split cards. And I realized split cards were really sweet with
Sunforger. You only need one side of the split card to be red or white
and one side of the split card to be less than 4 mana. And you can play
which ever side you want. So you can search for Odds // Ends and play
whatever side you want.
After that I pretty much went to town with the idea, and
here's what happened [see deck].
I'm going to start with the creatures first. The 8 myrs
are there to accelerate your deck, and to help hardcast some of the spells
if you happen to draw them. Then you have 8 more creatures with evasion,
making sure that the +4/0 from Sunforger will have a better chance of
hitting your opponent.
Now the instants... well, basically you can pretty much
do whatever you want. You have 2 counters that will protect your artifacts
from any spells that might destroy them. Holy Day prevents all damage,
Razor Barrier protects your cards from spells. Development and Raise the
Alarm will make more creatures, which might come in handy if you are
attacking and they block your last creature. Condem, Mortify, Lightning
Helix, Wing Shards, Fire and Ends will destroy creatures or deal damage.
Then you have random stuff like Research that will put cards removed via
imprinting it to Isocron Scepter back into your library, and Run which
could put an end to the game by making your creatures big enough (or it
could add some extra damage so that you can kill that one creature in play
blocking).
(Note: Using Research to shuffle a card imprinted on
Isochron Scepter back into your deck means that card is no longer
imprinted, so you can't make copies of it with the Scepter again. - Ed.)
Speaking of Isocron Scepter, what a fun card. Since only
one side of the card has to be less than 2 mana, and you can use either
side when you tap it. So you can put Research // Development on it and
keep making 3/1 tokens or drawing cards, or imprint Odds // Ends and make
your opponent sacrifice two creatures every attack.
Because the deck is so flexible, your opponent won't
know what to do. If you have a ready to activate Sunforger, your opponent
might be afraid to attack with big creatures because he might be afraid of
Wing Shards. And he might think you are playing instants that you aren't
even playing and make certain moves to take precaution. At the same time,
he might not think of instants you are playing and get a surprise when you
spring the trap on him. Even without Sunforger and Isocron Scepter in the
deck, the deck is so random that you could surprise your opponent with
certain cards. But at the same time, you might find yourself in topdeck
mode if you can't get a Sunforger or Isocron Scepter into play fast.
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