4 Foul Imp
4 Maddening Imp
4 Ravenous Skirge
4 Tethered Skirge
4 Lurking Skirge
4 Deluge
3 Peer Pressure
4 Terror
3 Unnatural Selection
2 Urza's Incubator
5 Island
11 Swamp
4 Polluted Delta
4 Tainted Isle |
 Impwrath.
Description of deck by it's author
(quoted):
You know what would be really nasty in the
Cliffrider deck? Maddening Imp. Why just tap down your opponent's
creatures forever when you can blow them all up? I'd love to take all
the credit for that brilliant idea, so I will.
OK, I was really thinking about Maddening Imp because
Travis Martin sent me a Maddening Imp deck. It's old-school (nothing more
recent than Onslaught), so for all I know, it came out of a Jay
Moldenhauer-Salazar House of Cards deck from two years ago. The key combo
is Maddening Imp-Deluge, which acts almost like a Plague Wind. On your
opponent's turn, use Maddening Imp's ability. Then play Deluge to tap all
non-flying creatures. When your opponent fails to attack with his
non-flying, non-Wall creatures, those creatures will be destroyed.
Since you can't build an Imp deck with just one Imp,
Travis made it tribal, then threw in the Unnatural Selection-Peer Pressure
combo to steal whatever creatures the Maddening Imp trick left standing.
And when in doubt, the deck can just go beatdown.
Unnatural Selection (for now, at least) interacts with
Maddening Imp to destroy Walls as well. In the sweep through Oracle that
changed things that cared about Walls to things that cared about whether a
creature has “defender,” the Imp seems to have been overlooked. So Kaijin
of the Vanishing Touch is very vulnerable to the Imp. And you can
Unnaturally Select your opponent's Walls into Singing-Trees so that the
Imp nails them too. |
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