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4 Foul Imp
4 Maddening Imp
4 Ravenous Skirge
4 Tethered Skirge
4 Lurking Skirge
4 Deluge
3 Peer Pressure
4 Terror
3 Unnatural Selection
2 Urza's Incubator

5 Island
11 Swamp
4 Polluted Delta
4 Tainted Isle

Impwrath.

Description of deck by it's author (quoted):
You know what would be really nasty in the Cliffrider deck? Maddening Imp. Why just tap down your opponent's creatures forever when you can blow them all up? I'd love to take all the credit for that brilliant idea, so I will.

OK, I was really thinking about Maddening Imp because Travis Martin sent me a Maddening Imp deck. It's old-school (nothing more recent than Onslaught), so for all I know, it came out of a Jay Moldenhauer-Salazar House of Cards deck from two years ago. The key combo is Maddening Imp-Deluge, which acts almost like a Plague Wind. On your opponent's turn, use Maddening Imp's ability. Then play Deluge to tap all non-flying creatures. When your opponent fails to attack with his non-flying, non-Wall creatures, those creatures will be destroyed.

Since you can't build an Imp deck with just one Imp, Travis made it tribal, then threw in the Unnatural Selection-Peer Pressure combo to steal whatever creatures the Maddening Imp trick left standing. And when in doubt, the deck can just go beatdown.

Unnatural Selection (for now, at least) interacts with Maddening Imp to destroy Walls as well. In the sweep through Oracle that changed things that cared about Walls to things that cared about whether a creature has “defender,” the Imp seems to have been overlooked. So Kaijin of the Vanishing Touch is very vulnerable to the Imp. And you can Unnaturally Select your opponent's Walls into Singing-Trees so that the Imp nails them too.

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by Travis Martin, featured by Mark Gottlieb @ www.magicthegathering.com

TRIBAL: Imps - Maddening Imp / Deluge

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