4
Fog Bank
4 Glacial Wall
3 Palinchron
4 Vexing Arcanix
4 Copy Artifact
3 Portent
3 Think Tank
3 Ransack
1 Voltaic Key
2 Upheaval
4
Sky Diamond
1 Mox Diamond
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
1 Mishra's Workshop
1 Tolarian Academy
2 Crystal Vein
8 Island |
I
Vex, Therefore I Am.
Description of deck by it's author
(quoted):
Beyond that, you're just messing with people's minds. Game theory is
a fabulous way to put a deck in context, and cards that have you toying
with your opponents' libraries are a fine way to get people
second-guessing.
The game theory kicks in with Ransack and Portent. When you look through
the top cards in their library, what cards are you leaving them? What is
it to your advantage to leave? And what if you've already guessed what
they've guessed? Carry on until your opponent's head hurts.
There are other cards that let you loot the top of a library and move
some cards to the bottom. Stuff like Precognition, which can come off as
awfully mediocre if it shows up at the wrong time.
Milling may also feel like a natural here, but that's a different deck.
With an Arcanix, I think it's best not to increase the chances that an
opponent will guess correctly. That means keeping the good cards firmly
in their deck, and simply well out of reach.
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