4 Nightscape Familiar
4 Shadowmage Infiltrator
1 Avatar of Will
4 Obsessive Search
4 Deep Analysis
4 Volrath's Dungeon
4 Traumatize
3 Recoil
2 Cunning Wish
2 Lobotomy
2 Haunting Echoes
4 Salt Marsh
4 Underground River
2 Darkwater Catacombs
9 Island
7 Swamp |
 I
Hate You.
Description of deck by it's author
(quoted):
Volrath's Dungeon is a terrific example of an
evil black card and is faintly reminiscent of the new "punisher" spells
like Browbeat. When you slap the Dungeon onto the table you are
essentially saying, "Hello, let's trade. I'll get rid of these two
Swamps and Duress in my hand in exchange for your next three turns.
Don't worry, in a few moments you can kill my enchantment by having me
punch you in the gut."
A couple of strategies work well with Volrath's Dungeon.
First, if you can find a way to get rid of cards from the top of an
opposing library -- Millstone is a good example -- then your opponent will
never see those cards in her hand again. The net effect here is basically
a discard from you equals a discard for your opponent. To enhance this
effect a little, try something splashy like Traumatize.
Even better, thanks to cards from Odyssey, Torment, and
Judgment, you don't necessarily have to trade your own cards. Dump cards
with flashback or madness and you -- unlike your opponent -- haven't
really lost a thing. In addition, Volrath's Dungeon might be the quickest
way for you to reach threshold. Imagine a black/green deck with Basking
Rootwalla, Arrogant Wurm, Roar of the Wurm, etc. and you get the idea. In
fact, any older card with the word "discard" in it should require a few
moments of reflection from you thanks to Magic's three most recent sets.
[Here] is a deck that tries both of the above
approaches. Traumatize is there along with its stepbrother Haunting
Echoes. Using Deep Analysis, it's possible you can run an opponent out of
cards before ever winning with lethal damage. More likely, however, the
damage from the Dungeons (the assumption being that your opponent will
want to take the 5 instead of drawing the same card over and over) and the
lone Avatar of Will are the paths to victory. |
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