Lands:
18 Forest
3 Mutavault
3 Sapseep Forest
Creatures:
1 Razormane Masticore
1 Chameleon Colossus
3 Cloudthresher
3 Dauntless Dourbark
1 Panglacial Wurm
4 Wall Of Roots
1 Woodfall Primus
Other Spells:
4 Gauntlet Of Power
2 Summoner's Pact
4 Harmonize
2 Howl Of The Night Pack
2 Primal Command
4 Search For Tomorrow
4 Lignify |
Howlin'
Gauntlet Green.
Description of deck by its author
(quoted):
...No disrespect to Verdeloth, but it seems to
me that Howl of the Nightpack is just a better card in terms of sheer
power on the board for the mana. Verdeloth really needs a Gauntlet out
there to make him worth the effort; Howl is definitely nuts with a
Gauntlet since each Wolf is a 3/3, but Howl will still give you at least
5 or 6 2/2s. There are some cases when Verdeloth is better, like if
you’ve got a ton of mana and rip a Summoner’s Pact off the top, or if
you need another Treefolk to give your Dourbark trampling... maybe it
would be more correct to run 1 Verdeloth and 1 Howl?
I’m torn on the Snow package; I’m not sure whether I’d
want the Mouths and Scrying Sheets, or whether I’d rather have
Mutavault. Mutavault is a Treefolk after all for Dourbark’s trampling.
Not running Snow gives you ability to try out the Sapseep Forests, which
seem like a decent way of adding some minor utility while keeping your
Forest count high. What do you think?
By the way, what’s up with only four Treefolk in
Shadowmoor? The Treefolk tribe was already struggling to make a dent in
the metagame with only 31 cards to choose from. Granted, faeries only
had 34 to choose from, but I think we can all agree that the faerie
tribe was juiced up on the power curve quite nicely... and they got
eleven new faeries in Shadowmoor?! Granted, not many of them are good
enough to bump the faeries currently on the roster, but one of them is
Oona, one of the best blue and/or black creatures to come down in a
while; and one is Faerie Macabre, a card that should see some serious
play in Classic formats and might make a splash in Standard (for no
mana, you can make a dent to Reveillark and Swans combo). For the
Treefolk, the only one that might see play costs eight mana. Eight mana!
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