4
Furnace Dragon
4 Neurok Transmuter
4 Silver Myr
3 Vedalken Engineer
4 AEther Spellbomb
2 Fabricate
4 Mana Leak
4 Mycosynth Lattice
4 Thirst for Knowledge
4 Thoughtcast
6 Island
2 Mountain
4 Darksteel Citadel
4 Great Furnace
3 Mirrodin's Core
4 Seat of the Synod |
 Home
Furnacings.
Description of deck by it's author
(quoted):
Furnace Dragon will remove all artifacts from the game. But it's not
an artifact, so it's safe from itself. But when you combo it with
Mycosynth Lattice, its cost shrinks to only and it will remove
everything—including all your opponent's stuff—from the game! But it'll
remove itself from the game too, since now it's also an artifact! But if
you also have Neurok Transmuter, you can turn the Dragon blue and make
it stop being an artifact so it won't remove itself from the game, which
it wouldn't normally do anyway!!!
Got it? Without the Transmuter, but with the Lattice, Furnace Dragon is
still an uber-Obliterate at a fraction of the cost, and that's not a bad
thing. Get the Transmuter going too and the Dragon acts like an uber-Desolation
Angel with kicker. Our version of Merter's deck is below. Just about all
of it is the same. The biggest difference is that We removed all copies
of Retract. We initially thought this was a brilliant use for this niche
combo card—until We tried it. The idea is to put the Dragon's ability on
the stack, Transmute it, Retract all your artifacts (including your
lands) to your hand, then let the Dragon remove all your opponent's
permanents from the game. The problem is that when you bounce your lands
this way, you also bounce Mycosynth Lattice. Your opponent's permanents
cease to be artifacts, and they stay in play. Meanwhile, you've got a
5/5 flyer and not much else. (We learned that the hard way.) But as in
the March-Lattice decks that don't really need Glorious Anthems, it's
enough to have a 2/2 and a 5/5 on the board when there are no other
permanents in the game.
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