Lands:
4 Bloodstained Mire
8 Swamp
4 Urza's Mine
4 Urza's Power Plant
4 Urza's TowerCreatures:
3 Bottle Gnomes
1 Seizan, Perverter of Truth
Other Spells:
4 Bottled Cloister
4 Brainspoil
4 Dark Suspicions
4 Ensnaring Bridge
4 Howling Mine
4 Mindstorm Crown
4 Null Brooch
4 Sensei's Divining Top
Sideboard:
4 Megrim
4 Mindslicer
4 Nantuko Husk
1 Seizan, Perverter of Truth
2 Swamp |
Hitting
the Bottle.
Description of deck by it's author
(quoted):
Play should be fairly obvious, you should
stall until you can set up the Bottled Cloister/Ensnaring Bridge lock,
then set up as much card drawing as possible and of course the Dark
Suspicions. You can attack with your Seizan, Perverter of Truth if it
will get through, but try not to let it die. You will probably be
discarding cards at the end of your turn since you will be drawing six +
cards during your upkeep, so try and set up the Urza lands as soon as
possible. More mana means more cards in play, and nothing in this deck
is cheap. Try and leave two mana open once you get a Null Brooch in
play, it at least gives you the option to counter a spell, and
intimidates the opponent. Donít be afraid to take a mulligan, as this
deck is fairly light on mana compared to how expensive the spells are.
Sideboarding in this deck is a joke. Not that the sideboard is that bad,
but it doesn't serve the function it normally should. Use your sideboard
to surprise your opponent, mix it up, and put him on the defensive. The
cards I recommend taking out are Dark Suspicions, Howling Mines, Bottle
Gnomes, and two Mindstorm Crowns, take the other two out if you need a
more stable mana base, and put the two Swamps in. You can also consider
taking out the Brainspoils instead of Mindstorm Crowns.
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