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4 Sensei's Divining Top
4 Drift Of Phantasms
3 Mahamoti Djinn
1 Man-o'-war
4 Counterspell
2 Dizzy Spell
2 Fact Or Fiction
1 Forbid
2 Impulse
2 Muddle The Mixture
3 Opt
1 Unsummon
4 Hisoka, Minamo Sensei
1 Fade Away

22 Island
4 Quicksand
 
Hisoka, Minamo Sensei.

Description of deck by its author (quoted):
This is a typical mono-Blue control deck with some special tricks tossed in. It's better to look at this deck as if it were several smaller decklists rather than one big decklist.

The one-mana decklist includes Dizzy Spell, Sensei's Divining Top, Unsummon, and Opt. The Dizzy Spells can transmute into a Top, card drawing, or an Unsummon for emergencies. Each of these has various uses in addition to being fed to Hisoka.

The two-mana slot includes a pair of Muddle the Mixtures, Impulse, and good ol' Counterspell. If the Muddles aren't playable as normal countermagic, you can transmute them into an actual Counterspell, or just grab an Impulse.

The last card that I cut from the deck was a Merchant Scroll. You could transmute it and then use it to cross into other casting costs for whatever you needed. Alas, I didn't have the space for it.

The three-drop spot is quite busy, but I have double the number of cards with transmute here than I do at other casting costs: A full slate of Drifts along with a Man-o'-War, a Forbid, and a Fade Away. The Drifts are good defensive creatures, and I expect that they will typically see play. You can also get a Forbid to keep control of the board, grab a bounce effect, or transmute out the highly valuable Fade Away. One is good to surprise kill a few creatures. After that, opponents expect to see it and play around it, so there's no use packing any more.

Rounding out the deck are the Hisokas, a pair of Fact or Fictions, and a trio of Djinns to swing for the game. Lastly, I wanted some form of creature control outside of the solitary Fade Away – so in went four Quicksands.

As I mentioned before, this deck is your normal mono-Blue control deck. Although it only has seven hard counters, between Hisoka, card drawing, and transmuting into more as needed, I expect it to play as if it has more.

The deck includes quite a few ways of getting more cards, from Opt to Fact or Fiction to Impulse. Each of my card-drawing spells removes multiple cards from the top of the library in order to have synergy with the Divining Top. (Brainstorm wouldn't work here, for obvious reasons.)

There are several defensive creatures to hold the fort, until you can get out a Djinn and begin swinging. If an opposing flyer or Silklash Spider gets in the way, you can bounce the offender, then counter it when it gets cast again.

I thought about a lot of other options to play in this deck. I considered cards ranging from Exclude to Merchant Scroll to Treasure Trove and more. Ultimately, I trimmed the deck down to its current sleek form - but feel free to modify it as you see fit.

This deck could also splash a second color, and the obvious splash color is Black. With the new transmute effects, the deck could look significantly different while still looking the same, if that makes sense.

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by Abe Sargent @ www.starcitygames.com

Control: Hisoka, Minamo Sensei

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