4 Sensei's Divining Top
4 Drift Of Phantasms
3 Mahamoti Djinn
1 Man-o'-war
4 Counterspell
2 Dizzy Spell
2 Fact Or Fiction
1 Forbid
2 Impulse
2 Muddle The Mixture
3 Opt
1 Unsummon
4 Hisoka, Minamo Sensei
1 Fade Away
22 Island
4 Quicksand
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Hisoka,
Minamo Sensei.
Description of deck by its author (quoted):
This is a typical mono-Blue control deck with
some special tricks tossed in. It's better to look at this deck as if it
were several smaller decklists rather than one big decklist.
The one-mana decklist includes Dizzy Spell, Sensei's Divining Top,
Unsummon, and Opt. The Dizzy Spells can transmute into a Top, card
drawing, or an Unsummon for emergencies. Each of these has various uses
in addition to being fed to Hisoka.
The two-mana slot includes a pair of Muddle the Mixtures, Impulse, and
good ol' Counterspell. If the Muddles aren't playable as normal
countermagic, you can transmute them into an actual Counterspell, or
just grab an Impulse.
The last card that I cut from the deck was a Merchant Scroll. You could
transmute it and then use it to cross into other casting costs for
whatever you needed. Alas, I didn't have the space for it.
The three-drop spot is quite busy, but I have double the number of cards
with transmute here than I do at other casting costs: A full slate of
Drifts along with a Man-o'-War, a Forbid, and a Fade Away. The Drifts
are good defensive creatures, and I expect that they will typically see
play. You can also get a Forbid to keep control of the board, grab a
bounce effect, or transmute out the highly valuable Fade Away. One is
good to surprise kill a few creatures. After that, opponents expect to
see it and play around it, so there's no use packing any more.
Rounding out the deck are the Hisokas, a pair of Fact or Fictions, and a
trio of Djinns to swing for the game. Lastly, I wanted some form of
creature control outside of the solitary Fade Away – so in went four
Quicksands.
As I mentioned before, this deck is your normal mono-Blue control deck.
Although it only has seven hard counters, between Hisoka, card drawing,
and transmuting into more as needed, I expect it to play as if it has
more.
The deck includes quite a few ways of getting more cards, from Opt to
Fact or Fiction to Impulse. Each of my card-drawing spells removes
multiple cards from the top of the library in order to have synergy with
the Divining Top. (Brainstorm wouldn't work here, for obvious reasons.)
There are several defensive creatures to hold the fort, until you can
get out a Djinn and begin swinging. If an opposing flyer or Silklash
Spider gets in the way, you can bounce the offender, then counter it
when it gets cast again.
I thought about a lot of other options to play in this deck. I
considered cards ranging from Exclude to Merchant Scroll to Treasure
Trove and more. Ultimately, I trimmed the deck down to its current sleek
form - but feel free to modify it as you see fit.
This deck could also splash a second color, and the obvious splash color
is Black. With the new transmute effects, the deck could look
significantly different while still looking the same, if that makes
sense.
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