4
Questing Phelddagrif
1 Phelddagrif
1 Spike Feeder
1 Yavimaya Elder
1 Rhystic study
1 Congregate
4 Fact Or Fiction
4 Arcane Denial
4 Oath of druids
2 Gaea's ’s Blessing
3 Enlightened Tutor
4 Fellwar Stone
3 Seal Of Cleansing
4 Swords to Plowshares
4
Savannah
4 Tropical Island
4 Tundra
4 Island
4 Plains
4 Forest
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  Hippoliti
v1.0.
Description of deck by it's author
(quoted):
The
first few turns are usually a bit slow, as you are trying to set up your
mana base, your oath engine, maybe some early card advantage. Remember
that you will never have too much mana sources : having lots of mana
open is often key to using your hippos’ abilities to their best. Once
you have one or two hippos out and some lands on the board, there comes
the observation phase. You probably don’t want to be the one to open
hostilities : instead stay on your guards, try to secure a few alliances
by, for instance, letting those who are light on lands draw a few extra
cards. Be sure that this help will be rewarded, though : treachery is a
very nasty habit, particularly when you are its victim, so be very clear
that the first one who will try some nasty trick on you will be the
first one out. Once you are pretty sure of your strength, you may then
proceed to attack someone. Be very careful about your target, though :
choose only an opponent who has stupidly tried to attack you early in
the game, or who has tried to destroy your Oath, etc… If nobody has
dared to fight you at that point, play your Rhystic Study and make it
clear that the first one to prevent you from drawing those extra cards
you desperately need will be considered as an enemy. Fact or fiction can
be used to the same purpose. In the hypothetical case when nobody wants
to attack you, just keep cycling feeders to make really huge hippos, and
once a few players have been eliminated and you have your four Arcane
Denials in hand, just make one big attack phase to take out all the
remaining players.
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