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3 Kami of the Crescent Moon
4 Lore Broker
4 Drift of Phantasms
2 Vedalken Dismisser
4 Booby Trap
2 Final Punishment
2 Dimir Machinations
3 Compulsive Research
4 Hinder
4 Time Ebb
4 Dimir Signet

12 Island
6 Swamp
2 Underground River
2 Watery Grave
2 Mikokoro, Center of the Sea
Hinder, Broker, Dismisser.

Description of deck by it's author (quoted):
To pull off this combo, all you need to do is name the correct card with Booby Trap, then, once your opponent draws that card, Booby Trap will trigger and deal ten damage to him. Now just follow that up with Final Punishment and it's Game Over, pal, Insert Quarters! I know what you're thinking: “Gee, Chris, it sounds so easy – what's the catch?” The catch is that Final Punishment is a Sorcery, so barring Vedalken Orrery (or Quicken) shenanigans, you will have to play it on your turn. Which means that Booby Trap will have to deal its damage on your turn. Which means that your opponent will have to draw a card on your turn. Which means … uh … I don't know, here's the deck:

A little more bio: I've been obsessed with booby traps ever since I watched Disney's Swiss Family Robinson. While the Magic Booby Trap looks more like the thermal detonator from Return of the Jedi than a hole in the ground with a tiger hiding inside it, or a coconut filled with gun powder, it's just as exciting! The deck has a number of ways to manipulate the top of your opponent's library in order to ensure that the Booby Trap blows up and blows up good. Cards such as Vedalken Dismisser, Time Ebb, Hinder, and Dimir Machinations. Not a shabby bunch, considering that we haven't left Standard. Kami of the Crescent Moon and Drift of Phantasms provide some early defense and help you assemble the combo. As I said, you're going to need to make your opponent draw a card during your turn, so, to that end, I've included four Lore Brokers, three Compulsive Researches, two Mikokoros, and a Partridge in a Pear Tree. (Note: Partridge not included.)

If you find yourself playing against decks without a lot of creatures, go ahead and cut the Dismissers and Time Ebbs for more copies of Dimir Machinations and, possibly, Wizened Snitches or Lurking Informant. When you expand the cardpool and leave Standard, you get access to all kinds of goodies like Memory Lapse, Lantern of Insight, Repel, Metamorphose, and even cards like Painful Memories.

Finally, don't forget that you can attack with your guys! I know this sounds like dumb and obvious advice, but when you're playing a deck like this, where attacking isn't the focus, it can be easy to forget (see: Goblin Welder). If you don't get a few points in, a single Lightning Helix, Faith's Fetters, or Consume Spirit from your opponent will force you to combo off twice. The first time I ever won with this deck, I ended up having to attack with a Lore Broker, because a previous Broker had been hit with a Swallowing Plague.

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by Chris Millar @ www.wizards.com

COMBO: Booby Trap - Hinder / Final Punishment

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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