3 Kami of the Crescent Moon
4 Lore Broker
4 Drift of Phantasms
2 Vedalken Dismisser
4 Booby Trap
2 Final Punishment
2 Dimir Machinations
3 Compulsive Research
4 Hinder
4 Time Ebb
4 Dimir Signet
12 Island
6 Swamp
2 Underground River
2 Watery Grave
2 Mikokoro, Center of the Sea |
 Hinder,
Broker, Dismisser.
Description of deck by it's author
(quoted):
To pull off this combo, all you need to do is
name the correct card with Booby Trap, then, once your opponent draws
that card, Booby Trap will trigger and deal ten damage to him. Now just
follow that up with Final Punishment and it's Game Over, pal, Insert
Quarters! I know what you're thinking: “Gee, Chris, it sounds so easy –
what's the catch?” The catch is that Final Punishment is a Sorcery, so
barring Vedalken Orrery (or Quicken) shenanigans, you will have to play
it on your turn. Which means that Booby Trap will have to deal its
damage on your turn. Which means that your opponent will have to draw a
card on your turn. Which means … uh … I don't know, here's the deck:
A little more bio: I've been obsessed with booby traps ever since I
watched Disney's Swiss Family Robinson. While the Magic Booby Trap looks
more like the thermal detonator from Return of the Jedi than a hole in
the ground with a tiger hiding inside it, or a coconut filled with gun
powder, it's just as exciting! The deck has a number of ways to
manipulate the top of your opponent's library in order to ensure that
the Booby Trap blows up and blows up good. Cards such as Vedalken
Dismisser, Time Ebb, Hinder, and Dimir Machinations. Not a shabby bunch,
considering that we haven't left Standard. Kami of the Crescent Moon and
Drift of Phantasms provide some early defense and help you assemble the
combo. As I said, you're going to need to make your opponent draw a card
during your turn, so, to that end, I've included four Lore Brokers,
three Compulsive Researches, two Mikokoros, and a Partridge in a Pear
Tree. (Note: Partridge not included.)
If you find yourself playing against decks without a lot of creatures,
go ahead and cut the Dismissers and Time Ebbs for more copies of Dimir
Machinations and, possibly, Wizened Snitches or Lurking Informant. When
you expand the cardpool and leave Standard, you get access to all kinds
of goodies like Memory Lapse, Lantern of Insight, Repel, Metamorphose,
and even cards like Painful Memories.
Finally, don't forget that you can attack with your guys! I know this
sounds like dumb and obvious advice, but when you're playing a deck like
this, where attacking isn't the focus, it can be easy to forget (see:
Goblin Welder). If you don't get a few points in, a single Lightning
Helix, Faith's Fetters, or Consume Spirit from your opponent will force
you to combo off twice. The first time I ever won with this deck, I
ended up having to attack with a Lore Broker, because a previous Broker
had been hit with a Swallowing Plague.
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