4 Ninja of the Deep Hours
4 Mistblade Shinobi
4 Spire Owl
4 Thalakos Seer
3 Walker of Secret Ways
3 Man-o'-war
3 Stern Proctor
2 Higure, The Still Wind
4 Echoing Truth
4 Ronin Warclub
3 Kraken's Eye
22 Island |
Hidden
Village of Pwnership.
Description of deck by its author (quoted):
So, the idea is interesting. It's a
beatdown/card advantage, creature based Ninja deck...for multiplayer FFA
and the unusual considerations therein (article forthcoming). The idea
is to accelerate into fast threats, get mad card advantage and a little
life with recurring guys, and enjoy the comfort of owning Ninjas. It's
my gift to Todd, and with the exception of Higure, is amazingly cheap.
Explanations:
Kraken's Eye, the only thing I could find for life gain that would be
useful in long game and that really built off the bounce theme.
Ronin Warclub, which makes little threats into major
problems...all the time.
Echoing Truth, aka "Make Saprolings Get The Heck Off My
Board". And anything else you don't like.
Higure, Mistblade, and Deep Hours plus Walker, basically
Team Ninja for mono blue.
Stern Proctor, was my interesting control choice,
basically owning what artifacts and such come on the board, and even works
on indestructible stuff.
Man-o'-war, basically one of the sweetest bounce
creatures around.
Thalakos Seer, since it helps me no matter what
(unblockable hitter to enable ninjitsu, card draw if they manage to kill
it, card draw on ninjitsu, etc).
Spire Owl, due to setting up my next draws and being a
cheap evader. Sage Owl sucks.
That's pretty much it, rather fun to play, and very
cheap to assemble (casting cost and money-wise).
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