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Lands:
1 Volrath's Stronghold
21 Swamp

Creatures:
4 Pit Keeper
4 Festering Goblin
4 Plagued Rusalka
4 Undertaker
4 Doomed Necromancer
4 Mindlash Sliver
4 Phyrexian Ghoul
4 Rotlung Reanimator
4 Big Game Hunter

Other Spells:
2 Beacon of Unrest

Hand That Feeds 2.7.

Description of deck by its author (quoted):
This is the evolution of the original version of the deck. The basic premise is simple: get out Mindlash Sliver and sac one after the other guy draws his card. The deck has grown into a decent three-player deck for casual, allowing you to lock out any non-instant or flash cards for the game by hitting them during their draw step, post-drawing. The main issue was men on the board made my life hell, since while I could recur my troops, removal with them was generally a matter of gang-blocking or similar annoyances. Now, some creatures, like Big Game Hunter or Phyrexian Ghoul, are designed to tangle with the big stuff while other guys like Plagued Rusalka and Rotlung Reanimator can suppress weenie rushes for me.

Unlike my opponent, I still get to draw and keep cards. Further, thanks to straight reanimation, raise dead effects, and low casting costs across the board, I can redeploy lost creatures from the graveyard quickly. Late game, Beacon of Unrest lets me begin thefting out their graveyard if need be, otherwise just beat and beat until they finally crumble. The key is to avoid getting ganged up on, and there is little recourse against graveyard hosing. That said, casual games frequently lack sideboards, and I generally switch decks after a game with this one to avoid people targeting it.

Note that with one or two exceptions, the deck is very cheap. Slight modifications and you could easily get this for under $20.

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by PerfectCell @ www.magicdeckvortex.com (deck submission)

RECURSION; Mindlash Sliver - Pit Kepper / Undertaker / Beacon of Unrest [LITE] [GROUP]

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