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Lands:
20 Island
3 Wasteland

Creatures:
3 Vendilion Clique
4 Pestermite
2 Kira, Great Glass-Spinner
2 Sea Drake

Other Spells:
4 Remand
1 Memory Lapse
4 Force of Will
3 Daze
3 Echoing Truth
3 Gush
4 Brainstorm
4 Winter Orb

Sideboard:
3 Threads of Disloyalty
3 Engineered Explosives
4 Pithing Needle
3 Propaganda
2 Umezawa's Jitte

Hampering Progress.

Description of deck by its author (quoted):
This deck is designed to give your opponents the hardest time possible playing spells. Early on you can counter threats with any of your counters, over half of which cost no mana to cast. Once your opponent taps out for something, you respond on your turn by dropping the winter orb. After that you can slowly drop evasive beaters and beat them down while countering for free.

Several of your spells work well with the winter orb. Gush lets you draw for free while force of will and daze counter for free. Remand is even better than time walk, since you draw and they won't be playing the spell again next turn. Sea Drake is hugely undercosted and will bounce tapped islands to be replayed untapped. Pestermite is great because you can tap an opponent's land, which is essentially a time walk. Also, if needed, pestermite can tap your winter orb at the end of your opponent's turn so you get to untap all of your lands.

The sideboard helps against several matchups. Utility creatures get stolen by threads of disloyalty. Engineered explosives blows up things that cost 0 or 1, which is often things like chrome mox, aether vial, or chalice of the void. Pithing needle stops all sorts of annoying things. Propaganda is a real killer for swarm decks. Paying 2 mana to attack under winter orb is evil. Finally the jitte is good for utility if facing another flying deck, like faeries.

The key card to this deck is the winter orb. It's pretty vital to protect it, since you don't have the full power of a lategame mono blue control. Should it get destroyed, however, not all is lost. The deck can switch to aggro and just beat with the flyers, and I've won quite a few games that way.

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by FuDaWg45 @ www.magicdeckvortex.com deck submission

LOCKDOWN: Winter Orb / Wasteland - Gush / Force of Will / Remand

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