3
Echoing Ruin
4 Firebolt
4 Flamebreak
4 Hammer of Bogardan
4 Howling Mine
4 Read the Runes
3 Slice and Dice
4 Spellweaver Helix
2 Starstorm
4 Time Stretch
16 Mountain
2 Grand Coliseum
2 Mirrodin's Core
4 Shivan Reef |
 Hammer
it Home.
Description of deck by it's author
(quoted):
Of course, what does everyone want to imprint on Spellweaver Helix?
Time Stretch. (Or Time Walk, or Time Warp.) Me too. And what sorcery can
be regrown and recast every single turn? Hammer of Bogardan. I've been
trying to Hammer the Helix before Eric Cook and Thomas Hennessey
suggested it (though I still thank them for the thought). But I had no
luck. I kept trying into the last week: I was using crazy cards like
Book Burning and False Memories to dump cards into my graveyard so I
could pull off the Hammer-Time Stretch combo as fast as possible. But
something was off. And then I had a breakthrough: The best way to
realize the infinite-turn dream was to slow down. To recurse Hammer, the
deck had to be heavily, heavily red. But red doesn't have the card
drawing, card tutoring, or non-random discarding necessary to speed my
way into the combo. Red can, however, blow up the board.
I turned the deck into a burn-oriented
control deck. I chose to find my combo pieces, and dump some of them
into my graveyard, with Read the Runes. I wanted to Read as many Runes
as possible, so I had to buy time to build to a big X—and that meant
rotisserie roasting any creatures that might attack me. Flamebreak,
Slice and Dice, and Starstorm all made it into the deck, as did Firebolt
and, of course, Hammer of Bogardan. Howling Mine provided the card
drawing. Unsurprisingly, there's a tight correlation between the games
I've won with this deck and the games I've had Howling Mine in my
opening hand. |
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