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Lands:
17 Snow-covered Island
4 Desert
2 Dreadship Reef
1 Tolaria West
1 Urza's Factory

Creatures:
3 Guile
3 Teferi, Mage Of Zhalfir
2 Venser, Shaper Savant

Other Spells:
4 Cryptic Command
4 Remove Soul
4 Rune Snag
4 Think Twice
4 Ancestral Vision
4 Faerie Trickery
3 Pact Of Negation

Sideboard:
3 Razormane Masticore
2 Draining Whelk
4 Sower Of Temptation
2 Willbender
2 Take Possession
2 Jace Beleren

Guile - Sonic Boom - late 2007.

Description of deck by Bennie Smith (quoted):
It’s pretty obvious that getting the chance to untap with Guile out and a fistful of counterspells is a pretty powerful position to be in, so the trick is to eliminate Guile the turn it’s played, while the player is tapped out, right? Not so fast – Pact of Negation is a perfect complement here, since you can hijack the spell and cast it for free next turn even though you’ve had to pay a lot of mana for the Pact.

This deck is full of counterspells, card drawing, and blue power cards such as Teferi, Mage of Zhalfir and Cryptic Command. Don’t overlook Snow-Covered Islands, which gives you mana to use if you Guile-hijack a card that cares (such as Phyrexian Ironfoot or Skred).

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by Guillaume Wafo-Tapa [7th Place, GP Krakow 2007] @ Scrye Magazine #117 Mar 2008, discussed by Bennie Smith

CONTROL: Permission - Guile / Cryptic Command / Pact of Negation

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