Lands:
17 Snow-covered Island
4 Desert
2 Dreadship Reef
1 Tolaria West
1 Urza's Factory
Creatures:
3 Guile
3 Teferi, Mage Of Zhalfir
2 Venser, Shaper Savant
Other Spells:
4 Cryptic Command
4 Remove Soul
4 Rune Snag
4 Think Twice
4 Ancestral Vision
4 Faerie Trickery
3 Pact Of Negation
Sideboard:
3 Razormane Masticore
2 Draining Whelk
4 Sower Of Temptation
2 Willbender
2 Take Possession
2 Jace Beleren |
Guile
- Sonic Boom - late 2007.
Description of deck by Bennie Smith
(quoted):
It’s pretty obvious that getting the chance to
untap with Guile out and a fistful of counterspells is a pretty powerful
position to be in, so the trick is to eliminate Guile the turn it’s
played, while the player is tapped out, right? Not so fast – Pact of
Negation is a perfect complement here, since you can hijack the spell
and cast it for free next turn even though you’ve had to pay a lot of
mana for the Pact.
This deck is full of counterspells, card drawing, and
blue power cards such as Teferi, Mage of Zhalfir and Cryptic Command.
Don’t overlook Snow-Covered Islands, which gives you mana to use if you
Guile-hijack a card that cares (such as Phyrexian Ironfoot or Skred). |
. |