Lands:
4 Savannah
4 Selesnya Sanctuary
11 Forest
4 Plains
Creatures:
4 Purity
4 Loxodon Hierarch
3 Cloudthresher
2 Caller of the Claw
4 Wren's Run Packmaster
4 Priest of Titania
3 Civic Wayfinder
1 Rofellos, Llanowar Emissary
4 Elvish Harbinger
2 Nullmage Shepherd
1 Viridian Shaman
Other spells:
4 Crib Swap
1 Sol Ring |
 Green-White
with Lorwyn, Take 2.
Description of deck by it's author
(quoted):
...Every time I lost the game at 6 or less
life, and I lost it due to some tiny effect that I could have weathered
with a bit more life. This meant that the deck's concept wasn't bad, it
just needed more defense.
The first thing to go was obviously Gaddock Teeg. As a
Kithkin, he wasn't particularly Elf-friendly in this deck, and as noted,
he draws people's attention in unwanted ways. But what goes in?
In a post-game analysis, Josh was shilling for Aven
Riftwatcher as the gap-filler of choice. It gets you 4 life, and it blocks
in the air. Me? I'm not so certain; it goes away all too quickly, and I
don't have a way to fetch it back when it dies. (Too bad Eternal Witness
is a Human Shaman.) It'd stall some attacks, but not all.
Personally, I'm wondering whether Loxodon Hierarch isn't
a good choice. As a 4/4, he gains life, and he makes it harder to kill
your other guys. Being at 6 was what killed me; often, I was in a position
to rally the next turn when I got taken out. If I'd been at 10 or 14, I
would have won. But as Josh notes—and he is a better deckbuilder than I
am—the Riftwatcher will prevent damage in addition to life-gaining.
Or, if I wanted to put in something at the high end,
Arbiter of Knollridge looks really funny. But that's a card that assumes
that a) I'm going to be at the lowest life (it's a dead draw if I'm in the
catbird seat), and b) that the other players will be so grateful for their
new life totals that they'll attack someone else. (Also, someone could
just kill me in response to me playing it.) Hence, while it's definitely a
consideration, I'm going to hold off on this. (Reverse the Sands, while
also tempting, is mega-expensive in this deck.)
There could be another option here; I'm sure someone
will mention something awesome in the forums.
The deck also needs to have four Crib Swaps, and the
Heal the Scars can go. We should also think about, perhaps, abandoning the
"recent cards" issue to put in Caller of the Claw, which is a fetchable
Elf that would have been brutal in response to Damnation.
Also, I'm not sure about Vigor. It usually didn't help
as much as I'd liked, even as the trample was pretty nice. And Multani's
Acolyte wasn't particularly great in this deck; I might want to slow down
the game and go for the Civic Wayfinder plan to thin the deck and make my
future threats much more reasonable.
A newer deck might look something like this (with the
Loxodon Hierarchs replaced with Aven Riftwatchers, at your preference):
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