|
4 Hana Kami
4 Loam Dweller
4 Elder Pine of Jukai
4 Haru-Onna
4 Rootrunner
4 Kodama's Reach
4 Blood Clock
4 Uproot
3 Rending Vines
2 Feast of Worms
23 Forest |
Green
Clock.
Description of deck by it's author
(quoted):
Green was a lot of fun to think about in
conjunction with Blood Clock. It has spiritcraft triggers like Briarknit
Kami and Bounteous Kirin to abuse, the best comes-into-play non-rare in
Haru-Onna, the ability to play more than one land a turn and otherwise
get around Blood Clock's tempo disruption, Lifegift, Masumaro, First to
Live, Stampeding Serow, and the best two commons in all of Kamigawa
Block.
Probably the most obvious use of Blood Clock uses Snakes and Sosuke's
Summons. I worry that Blood Clock becomes increasingly irrelevant in
that deck, though.
My Lifegift idea was a fun one, using many of Green's ways to get extra
land into play, probably with Azusa, Lost But Seeking in there to
accommodate land bounced by Blood Clock. That's a lot of rares, though,
and again: Is Blood Clock really necessary in this deck, even if I use
Elder Pine of Jukai, Haru-Onna, and Masumaro?
I settled on a deck that's a little cruel if it works, but may be too
inconsistent to be plausible. My thought was that Green has access to
Uproot, Rootrunner, and Feast of Worms. Then I noticed that all of these
cards were either arcane or Spirits, which got me thinking about
Haru-Onna and Hana Kami. Could Blood Clock be deadly if an opponent
continually redraws the same land? At least in theory it seemed worth a
try.
|
. |