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4 Hana Kami
4 Loam Dweller
4 Elder Pine of Jukai
4 Haru-Onna
4 Rootrunner
4 Kodama's Reach
4 Blood Clock
4 Uproot
3 Rending Vines
2 Feast of Worms

23 Forest

Green Clock.

Description of deck by it's author (quoted):
Green was a lot of fun to think about in conjunction with Blood Clock. It has spiritcraft triggers like Briarknit Kami and Bounteous Kirin to abuse, the best comes-into-play non-rare in Haru-Onna, the ability to play more than one land a turn and otherwise get around Blood Clock's tempo disruption, Lifegift, Masumaro, First to Live, Stampeding Serow, and the best two commons in all of Kamigawa Block.

Probably the most obvious use of Blood Clock uses Snakes and Sosuke's Summons. I worry that Blood Clock becomes increasingly irrelevant in that deck, though.

My Lifegift idea was a fun one, using many of Green's ways to get extra land into play, probably with Azusa, Lost But Seeking in there to accommodate land bounced by Blood Clock. That's a lot of rares, though, and again: Is Blood Clock really necessary in this deck, even if I use Elder Pine of Jukai, Haru-Onna, and Masumaro?

I settled on a deck that's a little cruel if it works, but may be too inconsistent to be plausible. My thought was that Green has access to Uproot, Rootrunner, and Feast of Worms. Then I noticed that all of these cards were either arcane or Spirits, which got me thinking about Haru-Onna and Hana Kami. Could Blood Clock be deadly if an opponent continually redraws the same land? At least in theory it seemed worth a try.

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by Jay Moldenhauer-Salazar @ www.magicthegathering.com

LD: Blood Clock - Uproot / Feast of Worms [KAMIGAWA]

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