1
Akroma, Angel of Wrath
2 Angelic Wall
3 Graveborn Muse
1 Guiltfeeder
2 Junk Golem
2 Marble Diamond
2 Convalescent Care
2 Greed
2 Words of Worship
2 Disenchant
1 Necrologia
1 Skeletal Scrying
3 Smother
1 Akroma's Vengeance
3 Chainer's Edict
2 Corrupt
1 Dregs of Sorrow
2 Duress
1 Infernal Contract
2 Sickening Dreams
1
Cabal Coffers
2 Grand Coliseum
1 Plains
16 Swamp
4 Tainted Field
|
 Greed
is Good.
Description of deck by it's author
(quoted):
We all get it. Blue draws cards the best. But other colors can do it
as well. Red has Browbeat and . . . um . . . well, white has
Convalescent Care and . . . er . . . but black has options. Oh yes —
evil, evil options. Black has always let you have extra cards, but they
come for a steep price. Originally it cost ante (Contract from Below),
later it cost life (Greed, Necropotence, Infernal Contract). Even the
names of black card-drawing spells are ultra-evil.
The newest weapon in black's arsenal is Graveborn Muse, which is merely
half as painful as Greed and comes with a 3/3 body to boot. Skeletal
Scrying is also a fine option, but all that painful deck digging needs
either a speedy victory condition or an offset. Remember Convalescent
Care from that last paragraph? White's card drawing comes with extra
life! Add in the combo-tastic Words of Worship and you've got yourself a
deck. Greed plus Words means gains you 3 life as many times as you can
activate it. (Don't try doing that at 2 life or less, though, since
Greed's life payment comes before Words of Worship's life gain.) Greed
plus Care means that if you're at 6 or 7 life at the end of your
opponent's turn, nets you a delayed-reaction 1 life and 2 cards.
Precariously balancing your life total is one of the most fun aspects of
this deck. Here's a graph of my actual life total in an online game
against "fisheye" before I eventually won with Akroma and Sickening
Dreams.
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