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4 Pentad Prism
4 Talisman of Progress
4 Chrome Mox
4 Seething Song
4 Serum Visions
4 Sleight of Hand
3 Thirst for Knowledge
4 Enduring Ideal
3 Confiscate
3 Form of the Dragon
1 Genju of the Realm
1 Ivory Mask
1 Meishin, the Mind Cage
1 Zur's Weirding

3 Island
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
4 Tendo Ice Bridge
4 Adarkar Wastes
4 Battlefield Forge
2 Shivan Reef

Sideboard:
3 Boiling Seas
3 Sowing Salt
3 Wrath of God
3 Boseiju, Who Shelters All
3 Mana Leak

Good Form 2005.

Description of deck by Brian David-Marshall & Thomas Gundersen (quoted):
...But if you scratch the surface of the Top 8, a new deck archetype took 5th, 6th, and 9th place at that event. The deck is called Good Form, an Enduring Ideal deck capable of plopping the still-warm-from-the-Core-Set-oven Form of the Dragon onto the table within the first few turns of the game.

“The deck was initially designed by Tarjei Kvalø, but Alexander Dahl and I helped tune it,” explained fifth-place finisher Thomas Gundersen, who may have a tournament report posted on one of the major strategy sites as early as today. According to Gundersen, the first couple of passes at the deck occurred before the release of Ninth Edition and was a hybridization of back to back block decks with Mirrodin's Krark-Clan Ironworks powering out the Kamigawa Enduring Ideal.

While the deck was capable of casting its eponymous spell on the fourth turn, about two-thirds of the time they were intrigued by its power but wary of artifact removal. When Ninth Edition was released they were able to forgo their reliance on the Ironworks for acceleration and turn to the source all good red mages have relied upon for their Arc-Sloggers since Pro Tour-Kobe – Seething Song.

The addition of Seething Song was made possible by the entrance of red painlands into Standard but the real innovation that Ninth offered the deck was the flavorful enchantment.

“The main change in Ninth that allowed this deck to work was probably the addition of Form of the Dragon,” Gundersen said. “The great synergy with Zur's Weirding and Ivory Mask, as well as it being a kill card really helped the deck.”

The trio began running the deck through its paces a few weeks before their National Championship. Their main concern during testing was to be able to beat monored decks and Tooth and Nail. Counterspells were not a big concern for them originally as they felt that monoblue decks were not the fashion and BlueTooth had not become the Tier 1 deck it is today. Then U.S. Nationals took place and the entire format tipped away from Tooth and toward blue-based control decks.

“We then added Boiling Seas to compensate for this. This also made us add the two non-basic 'islands' to avoid Boiling Seas backfiring,” explained Gundersen, who also had a message for the R&D denizens responsible for the inclusion of the blue hoser in Ninth Edition. “Please stop reprinting Portal cards in the core sets! Boiling Seas was infinitely hard to get hold of.” They ended up buying the cards through mail order and having them shipped via an express carrier at the last minute.

Good Form fares much better against aggressive creature decks because it can simply shut down an offense with a Form of the Dragon on the fourth or fifth turn – something Gundersen claims happens in about two-thirds of his games. As for the control decks, Gundersen liked his matchups against black discard decks due to having seven cards – the Forms and Enduring Ideal – which are “I win” cards.

“They have to have a Specter and a Jitte with counters already to give you a run for your money with Form in play,” he said.

The secret to winning the Tooth and Nail matchup involves fetching Zur's Weirding to prevent the Tooth player from assembling his Urzatron. Gundersen said that they get the Tron, Oblivion Stone can open the door to get them back into the game.

While the deck is the first exciting development for the new Standard format its poor matchups against monoblue and BlueTooth may relegate the deck to Tier 2 status in the coming weeks if Islands continue to be a popular strategy.

“The deck obviously had a lot of surprise value – for instance, I managed to beat monoblue once because he tapped out on turn five for Thieving Magpie,” Gundersen explained. “Losing this surprise value will weaken the deck against the control decks. However, the deck is really good and consistent, and if you're expecting a lot of aggro, I would definitely recommend it. It's also a lot of fun! Having Zur's Weirding in play and knowing there is no way for your opponent to win, even though he doesn't know it himself, is definitely very satisfying.

“One change we would probably make was to take out the Wraths and put in COP: Red instead. Wraths are mainly there against WW, but are also good against some forms of red. Since red decks are your worst aggressive matchup (but still good), I would rather shore up that matchup, since it seems like a really popular deck, and seemed to constitute about one-third of the field at our Nationals,” concluded Gundersen.

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by Thomas Gundersen, Alexander Dahl, and Tarjei Kvalø [Norwegian Nationals], featured on www.magicthegathering.com by Brian David-Marshall

COMBO: Enduring Ideal - Form of the Dragon / Seething Song

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