4 Blood Pet
4 Myr Servitor
4 Bottle Gnomes
4 Kuon, Ogre Ascendant
2 Gravedigger
2 Greater Harvester
4 Innocent Blood
4 Spawning Pit
4 Grave Pact
4 Consume Spirit
2 Mutilate
4 Cabal Coffers
18 Swamp |
Going
Places.
Description of deck by it's author
(quoted):
Kuon is not invincible. He needs to be in play
at the end of turn, no matter how many other creatures die. That means
he could come under intense fire on any turn when opponents sense he's
about to flip.
That makes the four toughness nice. But you should still
expect a lot of post-combat attention on Kuon. Many smart players will
enter combat, hit someone else, let three or more creatures die to thin
out the field, and then casually toss a Terminate Kuon's way. So be
prepared. Have Reverent Mantra, Shunt, or Misdirection handy.
At the very least, be ready to bring Kuon back from the
graveyard. Zombify and similar cards can do the trick; but make sure you
don't use Corpse Dance or Goryo's Vengeance. Both contain end-of-turn
triggers that cause you to lose Kuon at the end of the turn, whether or
not you've flipped him into an enchantment. (No, don't argue with me.
Argue with John Carter in his Saturday column. That's what he's there
for.)
No matter how many times you bring back Kuon, or with
whatever cards, enjoy the ugly ascension! |
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