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1 Auriok Steelshaper
1 Auriok Windwalker
4 Godo, Bandit Warlord
1 Steelshaper Apprentice
3 Blasting Station
4 Fabricate
4 Helm of Kaldra
1 Lightning Greaves
1 Loxodon Warhammer
4 Shield of Kaldra
4 Steelshaper's Gift
4 Sword of Kaldra
4 Talisman of Progress

7 Plains
2 Island
5 Mountain
2 Cloudcrest Lake
4 Cloudpost
4 Mirrodin's Core
1 Untaidake, the Cloud Keeper

Godo Gadgets.

Description of deck by it's author (quoted):
So, let's make the Kaldra deck, shall we? This has been one of my most frequently requested subjects since Fifth Dawn was released. And sure, while the combo of putting the three legendary Equipment together is spelled out pretty plainly in the card file, it's what you do with it afterwards that sets it apart.

Josh C. sees Kaldra as an infinite mana generator. Pay 1 mana to make a Kaldra token. Sacrifice it to Ashnod's Altar to get 2 mana. Pay 1 mana to make a Kaldra token. Repeat. Stephen Coleman and Fox Murdoch (a superspy name if I ever heard one) figure that as long as you're searching up equipment, and as long as your Kaldra combo is indestructible, you might as well fetch a Worldslayer too. Matt Weir likes the idea of repeatedly creating legendary Kaldra tokens (which legendarily off each other) while you have a Grave Pact in play. (Before I get the standard 15 emails that I always receive when I write about this topic, yes, token creatures do go to the graveyard before they cease to exist.) Other (now obsolete) ideas involved doing crazy creature type-changing effects so that, for example, Helm of Kaldra produced zillions of 4/4 Avatar Cats instead of Avatar Legends so they wouldn't be subject to the legend rule. These types of ideas don't work anymore because now the Helm produces legendary Avatar creature tokens and it's impossible to make the tokens be non-legendary. Ah, crushing people's dreams: It's one of the things that attracted me to supervillainy in the first place.

What am I going to do with my Kaldra tokens? Nothing too exciting. Remember, I'm in the clutches of Captain Obvious. My main plan (just in case a 9/9 indestructible, first striking, trampling, hasty creature isn't good enough) is Blasting Station. For each I spend, I create a new Kaldra, untap Blasting Station, tap Blasting Station and sacrifice Kaldra, and deal 1 damage. Tap a land to deal 1 damage? Congratulations, I just reinvented Hecatomb. The exciting thing that Champions of Kamigawa adds to the mix is Equipment tutors #9-12 (following Steelshaper's Gift and Fabricate; Reshape didn't make the cut) in the form of Godo, Bandit Warlord. Godo doesn't just search for Tenza, Godo's Maul, you know.

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by Mark Gottlieb @ www.magicthegathering.com

COMBO: Kaldra Equipment - Blasting Station

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