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Lands:
10 Island
7 Swamp
4 Mirrodin's Core
1 Mountain
1 Academy Ruins
1 Kher Keep

Creatures:
4 Steel Wall
3 Solemn Simulacrum
2 Transguild Courier
2 Blind Seer
1 Glint-Eye Nephilim
2 Bosh, Iron Golem

Other Spells:
4 Wayfarer's Bauble
3 Coldsteel Heart
4 Sarpadian Empires, Vol. VII
4 Thirst for Knowledge
3 Crystal Shard
1 Skeleton Shard
3 Spreading Plague

Glint Eastwood.

Description of deck by its author (quoted):
One thing you might not know about me is that I'm blind as a bat, myopic as a mole (or, in Magic terms, a creeper). Perhaps this explains my near-constant misidentification of the genders of Legends. My apologies go out to various champions of Kamigawa, as well as Tibor and Lumia (Would it have been so hard to go by Mr. Tibor and Ms. Lumia, or vice-versa?). The sorry state of my vision might also explain my occasional trouble reading some of Magic's friendlier cards, like Norin the Wary (I could've sworn that guy was more powerful) and Giant Solifuge (I could've sworn that guy was tougher). One card in particular was very difficult for me to read, or at least, get a read on: Sarpadian Empires, Vol. VII. I really enjoyed this volume. It was much better than volume VI, and it made a mockery of the prequels (which probably goes without saying).

The card itself seemed like fun, opening up a number of deckbuilding possibilities, mostly along tribal lines. You can choose to make white Citizens, blue Camarids, red Goblins, green Saprolings, or black Thrulls, but only one kind per book. That's a lot of options, but I couldn't really see using more than two of them in any given deck. Surely there had to be a good reason to want to make Citizens one game, Goblins the next, and
Camarids the game after that. Eventually, I stumbled upon the card that would give you such a reason: Spreading Plague. Whenever a creature comes into play, Spreading Plague destroys all creatures that share a colour with it (the creature, not Spreading Plague). Once you find out what colour of creature your opponent is playing,
you can start pumping out creatures of that colour with Sarpadian Empires, Vol. VII. It's like a repeatable Wrath of God! The all-coloured Transguild Courier and Crystal Shard (to bounce it) combine with Spreading Plague for an even more devastating effect. Add Kher Keep to the mix to further annoy those pesky red mages!

Another card that fits the deck (and the loose theme) is colour-manipulating Invasion rare Blind Seer. Apparently, this guy is actually Urza in disguise. This should not come as a surprise, since about half the artifacts in Magic history represent Urza's eyewear. Glasses of Urza, Sunglasses of Urza, Urza's Contact Lenses... The list goes on and on. Or stops right there. In any case, Blind Seer has a sort of sixth-sense when it comes to avoiding the Spreading Plague. You can use ol' Urza to thwart any funny stuff from your opponent, like trying to get away with playing creatures that don't share a colour.

To avoid losing too many of your own creatures to Spreading Plague, you can simply play with colourless creatures, which are almost always artifact creatures. I wanted to use something big and fun as a finisher, so I picked Bosh over Sundering Titan. Not only can Bosh chuck stray artifacts at your opponent's noggin (he really likes throwing books), and not only can he (hopefully) lead the Toronto Raptors to victory over the New Jersey Nets, but he also fits the theme. How? He's an EYE-ron Golem, of course. Er. Moving along.

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by Chris Millar @ www.wizards.com

COMBO: Spreading Plague - Sarpadian Empires, Vol. VII

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