3 Pithing Needles
3 Umezawa's Jitte
3 Arashi, the Sky Asunder
3 Kodama of the North Tree
3 Llanowar Elves
4 Loxodon Hierarch
4 Wood Elves
4 Selesnya Guildmage
2 Congragation at Dawn
3 Glare of Subdual
2 Yosei, the Morning Star
2 Seed Spark4 Brushland
5 Forest
1 Okina, Temple to the Grandfathers
1 Plains
4 Selesnya Sanctuary
4 Temple Garden
4 Vitu-Ghaze, the City-Tree
Sideboard:
2 Carven Caryatid
2 Greater Good
3 Hokori, Dust Drinker
1 Kodama of the North Tree
1 Kodama's Reach
2 Naturalize
1 Seedborn Muse
1 Wrath of God
2 Yosei, the Morning Star |
 Glaring
Goodness.
Description of deck by it's author
(quoted):
The mission is simple: Rule the board with
tons of mana and supersized creatures, tap down any blockers they may
have and tromp into the score zone with your green-and-white super team.
When this fails, rely on your token army tricks to win the day. Control
decks will have too many must-counter spells to deal with, along with
endless tokens. Smaller, less manly aggro builds will just get outsized.
The only things you should ever really fear are the occasional Wildfire
deck or a black build with heavy discard. Enduring Ideal could also be
problematic, so Cranial Extraction and a black source might be a good
inclusion. The sideboard offers up some options for a really open
metagame, but you should tune your own to deal with what you plan to
play against. Green and white have some of the finest sideboard options
available – Wrath of god, Faith’s Fetters and the anti-land destruction
Kodama’s Reach immediately spring to mind – so mix it up.
This is one of the most consistence and resilient decks
in Standard, so if you’re looking for a well-rounded build that has high
percentages and steady yet unspectacular production, this deck’s for you.
While the deck is a little pricey in terms of hunting down all of the
rares, it will pay off quickly as you decimate your competition with
hordes of green and white beatdown. |
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