4
Exalted Angel
3 Guiding Spirit
1 Iridescent Angel
1 Platinum Angel
4 Proteus Machine
3 Selenia, Dark Angel
3 Tormented Angel
1 Angelic Chorus
3 Compulsion
4 Cryptic Gateway
3 Fact or Fiction
3 Intruder Alarm
3 Pandemonium
5 Plains
4 Island
1 Swamp
1 Mountain
2 Adarkar Wastes
2 Bloodstained Mire
4 Coastal Tower
2 Flooded Strand
3 Mirrodin's Core |
   Gateway
to Heaven.
Description of deck by its author (quoted):
Most Angels are white, of course. But they have an interesting
relationship with black. Black is the color with the second-most Angels
(topping blue). The color lays claim to Fallen Angel, Crypt Angel, and
Desolation Angel. Wayward Angel turns black. Seraph and Avenging Angel
have turned black (sort of) since their most recent incarnations are
Soul Collector and Aphetto Vulture, respectively. And then there's the
Angel that is black and white.
Selenia, Dark Angel is another one of
the few combo-enabling Angels. Its ability requires no tapping and no
mana payment, thus making it Johnny fodder. Let's assume that you have a
free way to put Selenia into play. In that case, Selenia + Angelic
Chorus (ring that theme bell!) = infinite life. Or Selenia + Pandemonium
= burn your opponent out as long as you have a reasonable life total to
start with. If you're at 5 life and Selenia's in your hand, you can deal
9 damage this way. If you're at 15, you can deal 24 damage.
Fantastic! On with the deck… Oh, you
want to know what my mystical “free way to put Selenia into play”
is, huh? Aluren isn't going to cut it this time. One of the methods of
cheating giant creatures into play that I haven't mentioned yet is
Cryptic Gateway. I like this one; I've used it before. Toss in some
pseudo-Angels like Mistform Wall and Proteus Machine, or even reasonably
cheap Angels like Guiding Spirit and Tormented Angel, and the Gateway
can pop out any Angel you want regardless of mana cost. Normally, that's
enough: You just want to use the Gateway to get your behemoth into play;
once it's there, the Gateway's work is done. Not this time, though, as
Selenia needs to make a grand entrance over and over. Intruder Alarm
completes the puzzle—when Selenia enters, the Alarm untaps the
creatures that tapped to bring her out. You're ready to return her to
your hand and start again. |
 |