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4 Portcullis
2 Absolver Thrull
4 Blind Hunter
3 Dimir House Guard
2 Exhumer Thrull
4 Keening Banshee
4 Nekrataal
2 Radiant's Dragoons
4 Temple Acolyte
4 Disenchant
3 Mortify

10 Plains
10 Swamp
4 Caves Of Koilos
Gates to Hauntingness.

Description of deck by it's author (quoted):
This deck uses a variety of haunt and creatures with CIP abilities to really throw people for a loop. You have life gaining, life draining, graveyard recursion, creature killing, enchantment popping, and some cheeky “-2/-2'ing.”

Dimir House Guard can transmute for a Portcullis, as well as several choice creatures.

Temple Acolyte provides a decent speed bump with a decent life gain. Radiant's Dragoons give a more permanent boost to your life total. In fact, between Dragoons, Tacos, and Blind Hunters, you could have quite a life total.

Nekrataal and Keening Banshee combine to take out most creatures. Anything that escapes the grasp of these two creatures will suffer at the hands of a Mortify. There's also a quartet of Disenchant. You may want to pop your own Portcullis at an opportune time.

I chose to go with Exhumer Thrull over the cheaper Gravedigger because I could use haunt. I felt that with the life gain present, I could afford to go more expensive. You might still want to toss in a single copy of a Gravedigger as a transmute target for the House Guard.

This deck should provide enough fun for now.

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by Abe Sargent @ www.starcitygames.com

CONTROL: Portcullis - Nekrataal / Exhumer Thrull / Haunt

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