4 Portcullis
2 Absolver Thrull
4 Blind Hunter
3 Dimir House Guard
2 Exhumer Thrull
4 Keening Banshee
4 Nekrataal
2 Radiant's Dragoons
4 Temple Acolyte
4 Disenchant
3 Mortify
10 Plains
10 Swamp
4 Caves Of Koilos |
 Gates
to Hauntingness.
Description of deck by it's author
(quoted):
This deck uses a variety of haunt and
creatures with CIP abilities to really throw people for a loop. You have
life gaining, life draining, graveyard recursion, creature killing,
enchantment popping, and some cheeky “-2/-2'ing.”
Dimir House Guard can transmute for a Portcullis, as well as several
choice creatures.
Temple Acolyte provides a decent speed bump with a decent life gain.
Radiant's Dragoons give a more permanent boost to your life total. In
fact, between Dragoons, Tacos, and Blind Hunters, you could have quite a
life total.
Nekrataal and Keening Banshee combine to take out most creatures.
Anything that escapes the grasp of these two creatures will suffer at
the hands of a Mortify. There's also a quartet of Disenchant. You may
want to pop your own Portcullis at an opportune time.
I chose to go with Exhumer Thrull over the cheaper Gravedigger because I
could use haunt. I felt that with the life gain present, I could afford
to go more expensive. You might still want to toss in a single copy of a
Gravedigger as a transmute target for the House Guard.
This deck should provide enough fun for now.
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