4 Sakura-Tribe Elder
4 Carven Caryatid
4 Shard Phoenix
4 Homura, Human Ascendant
4 Pyroclasm
3 Natural Affinity
4 Kodama's Reach
3 Naturalize
4 Fellwar Stone
2 Flowstone Slide
8 Forest
8 Mountain
4 Karplusan Forest
2 Miren, the Moaning Well
1 Shinka, the Bloodsoaked Keep
1 Okina, Temple to the Grandfathers |
 Gargantua
et al.
Description of deck by it's author
(quoted):
Further keeping with the Gruul theme, I
printed up the decklist, burned it, smashed it with a hammer, ate some
of it, then adapted the deck for Standard. As BDM says, “The core of
this deck is a simple combo. Death Pit Offering and Natural Affinity
allows you to destroy all of your opponent's lands with a Massacre while
yours remained intact.” Natural Affinity is back in the Core Set. Death
Pit Offering, on the other hand, left the Core Set after a brief stint
in Eighth Edition. When I went looking for replacements, I stumbled upon
the Saviors of Kamigawa flipper, Homura, Human Ascendant. Perfect!
Because, honestly, if there's anything better than Walls and land, it's
flying, firebreathing Walls and land! Homura, obviously puts us into
Red, which is a good thing since the Black creature sweepers featured in
Roshambo are easily replaced by Pyroclasm, Shard Phoenix, and, to a
lesser extent, Flowstone Slide. The various parts of Ramos can be
swapped for Fellwar Stones. This is what I ended up with [see deck].
I put in the Naturalizes because they are almost always useful, and
there are some enchantments which make it very difficult for you to win
- most notably, Ghostly Prison. It's hard to alpha-strike with your 4/4
Flying lands when you have to tap two of them to attack with one of
them.
The only tricky thing about the deck is getting Homura, Human Ascendant
to flip. Miren, the Moaning Well is your best bet (and perhaps there
should even be a third copy of it). Otherwise, he'll have to be
collateral damage during one of your board sweepings. There are a few
sacrifice outlets in Standard, but none of them are very exciting. I
tried Instill Furor and Fiery Conclusion, but Instill Furor was terrible
and Fiery Conclusion was too situational. Other options I considered
were Perilous Forays, Elvish Skysweepers, Blood Rites, Crack the Earth,
Soulblast, and Through the Breach. Once Guildpact hits, Scorched Rusalka
might be worth trying, and the Flowstone Slides could be upgraded to
Savage Twisters.
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