Lands:
20 Mountain
Creatures:
4 Akroma, Angel of Fury
4 Simian Spirit Guide
4 Wild Cantor
Other Spells:
4 Overmaster
4 Winds of Change
4 Rite of Flame
4 Seething Song
4 Mishra's Bauble
4 Wheel of Fate
4 Ignite Memories |
Furious
Angel.
Description of deck by it's author
(quoted):
The entire thing is just devoted to getting
Akroma out and swinging wicked fast. Obviously, black can kind of shut
me down here, and heavy blue disruption can ensure this never goes off.
That said, if you just want one of those decks that exists solely for
fun and not so much an amazing win record, just try this out, the look
on people's faces can be priceless. I was looking at stuff for
tournament red, and decided to take a break with something dumb but
pleasant to play.
The Akroma trick obviously requires the right hand, but
can be totally worth it.
Turn 1-
Mountain
Rite of Flame for RR
Simian Spirit Guide for R
Morphed Akroma
Turn 2-
Mountain
Rite of Flame for RRR
Seething Song for RRRRR
Flip Akroma and swing for joy!
I know, the combo is unrealistic, but you can have her
going early and fast. After all, isn't that what we all want? And assuming
Akroma doesn't work out, you should be able to drop an Ignite for a
massive amount, hopefully frying them with their own hand. The Wind and
Wheel just let you keep on doing it. |
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