2 Forgotten Ancient
1 Fungusaur
3 Llanowar Dead
4 Plague Spitter
3 Spike Feeder
3 Spike Weaver
4 Thrashing Wumpus
3 Triskelion
3 Viridian Joiner
3 Wirewood Elf
1 Diabolic Tutor
2 Pestilence
4 Rite of Passage
11 Swamp
7 Forest
4 Llanowar Wastes
2 Tainted Wood |
 Fungus
Wumpus.
Description of deck by it's author
(quoted):
The first thing that occurred to me was, of course, Triskelion. When
I see the word “damage” and the words “+1/+1 counter,” Trike dances in
front of my eyes. Triskelion plus Rite of Passage don't do much by
themselves; you merely spin your wheels as the Triskelion pings itself
to death. Thola riskelion plus two Rites of Passage wins you the game.
(This enchantment is drooltacular in multiples.) Trike removes a counter
to ping itself and gets two counters in return. Do that 1,000,000 times
and you'll have a 1,000,004/1,000,004 creature with 1,000,000 damage on
it. You can't knock your opponent out right away, but after damage
clears and a new turn starts, I'd say you're in pretty good shape.
From Triskelion, it's a short jump to Spikeshot Goblin. With a Rite of
Passage in play, it can always ping itself to add a +1/+1 counter since
its power is smaller than its toughness. Of course, if you don't want a
giant Spikeshot, it can ping your other creatures instead. And if you do
want a giant Spikeshot, it can soon start pinging your opponent.
Those are pretty obvious so far. The thing that really started to warm
my heart to this card is that it makes great combos with unheralded,
out-of-the-way cards. How often is Spikeshot Goblin overshadowed by
Reckless Embermage?! While undergoing the Rite of Passage, this normally
unspectacular creature has the spectacular ability of “1R: Deal 1 damage
to target creature or player and put a +1/+1 counter on Reckless
Embermage.” You can use it as a growth ray on your other creatures, or
you can clear your opponent's side of the board while turning the
Embermage into a behemoth. Sign me up!
Would you pay R to add +1/+1 counters to all your nonflying creatures
while destroying your opponent's weenies and damaging his larger
creatures? I would, and suddenly Tremor is extraordinary. But wait—Slice
and Dice, the uncounterable cantrip version that doubles as a moderate
board sweeper, may be better here. And Volcanic Spray, a 1R Tremor with
flashback for more counter-adding fun, may be better still.
I thought that growing the Birds and the Bladewarden would be tricky
since they each start at 1 toughness (and note that Volcanic Spray will
miss the Birds). You need to pump them up before hurting them. Luckily,
there are lots of ways to do it: Mirari's Wake, Power Conduit, or
Forgotten Ancient can all boost their bottom line. Test of Faith can
turn damage into counters in lieu of Rite of Passage. Of course, the
easiest answer of all was staring me in the face: You can use the
Bladewarden on itself!
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