4 Sakura-Tribe Elder
4 Carven Caryatid
4 Stone-Seeder Hierophant
4 Howling Mine
4 Fertile Ground
3 Overgrowth
3 Explosive Vegetation
3 New Frontiers
4 Burning Wish
3 Fireball
18 Forest
6 Mountain |
 Frontier
Hierophantry.
Description of deck by it's author
(quoted):
Those familiar with the Beacon of Creation +
Blasting Station combo will know how this works. Imagine this scenario,
if you will. You have an active Hierophant and five lands in play. You
tap all of your lands, then untap one with the Hierophant, then tap it
again. You decide to play New Frontiers with X = 5. Your opponent tries
to bluff counter magic, but he's playing White, so you don't fall for
it. When the New Frontiers resolves, you put five lands in play. The
Hierophant's untap ability will trigger five times. Let the first
trigger resolve. Untap your Hierophant. Use it to untap another land.
Let the next trigger resolve. Lather, rinse, repeat. At the end of this
sequence, you should have five lands and a Stone-Seeder Hierophant
untapped. You've essentially played New Frontiers for free!
Now imagine the same scenario as above, except that one of those lands
is a Mountain enchanted with an Overgrowth. Instead of untapping a
different land with the Stone-Seeder Hierophant, you could untap the
same land (tapping it for the three-mana in between untappings,
naturally). You would be able to play New Frontiers with X = 9 (Five
lands plus Overgrowth is seven mana, and with the Hierophant to untap
the Overgrowth'd land, you can get ten mana). The Hierophant will
trigger nine times, allowing you to tap and untap the Overgrowth'd land
nine times, resulting in twenty-seven mana in your mana pool. Now you
can send a nice big Fireball straight for your opponent's head, nugget,
and/or dome. You will even have enough mana to Burning Wish for one and
then cast it. Burn, baby, burn!
There are no non-basics in the deck because you can't find them with any
of the land-fetchers. Getting Red mana shouldn't be too much of a
problem though, with ten land-tutors and four Fertile Grounds. To my
chagrin, I discovered that neither Red nor Green has any real card
drawing (at least, that is appropriate in the deck – see: Browbeat,
Collective Unconscious, etc.), so I tossed in some Howling Mines to
speed things along.
Stone-Seeder Hierophant is pretty fragile, so I would advise that you
refrain from playing it until the turn before you can combo out. Don't
worry too much if you can't keep one on the board. You will eventually
be able to generate enough mana for a lethal burn spell, anyway. Also,
keep in mind that some decks can't really take advantage of all the land
you give to them with New Frontiers, either because they have a lot of
non-basic lands in the deck, or because their deck doesn't require a lot
of mana to operate. In this case, feel free to New Frontiers whether you
have a Stone-Seeder Hierophant or not. For instance, I beat an Affinity
deck by searching out most of my lands (they couldn't get any) and all I
needed to do was just survive for a single turn so I could cast the
lethal Fireball.
I'll warn you now: if you're playing this online, the combo requires a
lot of clicking. Seriously, do some finger exercises before you start.
The first time I managed to pull off the combo, I got a little
overzealous with the clicking and clicked my way through to the end of
the turn, resulting in a lethal mana-burn for twenty-six. My only advice
is: “Don't do this!” Thus endeth the lesson.
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