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Lands:
22 Mountain

Creatures:
4 Chartooth Cougar
4 Greater Gargadon

Other Spells:
4 Howling Mine
4 Pyroclasm
3 Rhystic Lightning
1 Seismic Assault
4 Manabarbs
3 Cave-In
3 Pyrokinesis
2 Arc Blade
4 Fireblast
2 Undying Flames

Free-Spell 'Barbs.

Description of deck by its author (quoted):
As I've explained in incredible detail above, Manabarbs makes paying for your spells painful. Of course, that is only true if you're using mana drawn from lands to do so. If you're playing your spells for free by pitching cards or sacrificing lands, you will be remarkably pain-free. Red is full of such analgesic spells. You've got Cave-In, Pyrokinesis, and Fireblast, for instance. With a small initial investment, cards like Arc Blade, Seismic Assault, and Undying Flames become "free" sources of damage thereafter. The first two can be played or suspended pre-Manabarbs. Undying Flames can't, of course, being epic. Still, if you find yourself in a good position to play it, you can kill rather quickly since so many of your free spells have high mana costs. Another cheap-to-play card with an unwieldy mana cost is Greater Gargadon.

I decided to use Howling Mine to fuel all the card-pitching, largely because there aren't a ton of card-drawing options available in red. Pyroclasm and Rhystic Lightning aren't free, but the former should give you a chance to get to four mana relatively unscathed, while the latter is just fun to aim at your opponent's head while you have a Manabarbs in play.

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by Chris Millar @ www.wizards.com

BURN: Manabarbs - Free Spells (Arc Blade / Fireblast / Seismic Assault)

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