Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum

MDV RSS Feed  
 

  Super Games Inc - Free Shipping on orders over $30.   

 

[Back] [Home] [Up] [Next]

 
4 Frankie Peanuts
4 Sakura-Tribe Elder
4 Silent Arbiter
4 Wrath of God
4 Eladamri’s Call
4 Worldly Tutor
4 Kodama’s Reach
4 Otherworldly Journey
4 Wing Shards

11 Plains
11 Forest
1 Eiganjo Castle
1 Okina, Temple to the Grandfathers

Frankie Peanuts.

Description of deck by it's author (quoted):
At first glance, this deck looks like a standard G/W control deck with Frankie Peanuts thrown in. And it actually pretty much is. Frankie Peanuts could be replaced by any-game winning condition like Exalted Angel, Akroma, or the cool new version of Serra Angel. But Frankie Peanuts is by far the most efficient of ALL finishers, including Morphling and Phyrexian Dreadnaught.

Before I tell you how this amazing combo works, I quickly go over the rest of the deck. There is mana acceleration in the form of Sakura-Tribe Elder and Kodama’s Reach. You have a good defense with Wrath of God, Wing Shards, and the underrated Silent Arbiter. And with eight tutors, you’ll find your Legend fast. It’s always a good idea to play Frankie Peanuts with at least two extra mana, so you can play Otherworldly Journey if need be.

Alright, time for the combo. Most of you probably know the combo where you have two Frankie Peanuts and a Mirror Gallery to keep them alive. With the first Frankie, ask your opponent if he will answer yes to the next question. And with the second Frankie, ask them to concede or to not concede depending on whether they answered yes or no.

But you can do that with only one Frankie Peanuts. The combo with two of them worked whether you answered yes-or-no. With only one Frankie Peanuts, you need to get your opponent to say a certain answer, no matter what. This question can force your opponent to say yes on the next question you ask them:

“If I ask you to concede the game this turn will you provide the same answer to that question that you gave to this question?”

If the opponent says yes, then they will have to say yes if you ask them to concede. If they say no, then they will have to say yes when you ask them to concede. You win no matter what. If you want, you can even use this question with other things, like this:

“If I ask you to give me the keys to your house will you provide the same answer to that question that you gave to this question?”

Using this method, you can force your opponent to do anything. Try this sequence of questions out:

Ask him/her not to concede
Ask him/her to let you control their turns
Ask him/her to give you all their worldly possessions
Ask him/her to become your servant/limo driver
Ask him/her to get you three more Frankie Peanuts and a Mirror Gallery so you can ask four questions a turn
Ask him/her to do a thousand push-ups
Ask him/her to join the Mafia
Ask him/her to let you play a game with Mark Rosewater at Wizards of the Coast
Ask Mark Rosewater to create an ultra-powerful card just for you

The problem with some of these questions is that Frankie Peanuts’ effect stops at the end of turn. But if you add another Unhinged card, Staying Power, then all the questions you ask are permanent for the rest of the game. If you’re worried that both player’s decks will run out, you can Donate your opponent an Obstinate Familiar or a Words of Wilding. After all, you control all their turns, so you can force them to do it.

There’s also one other problem with this combo. If you use this combo on an opponent who already knows about it, they will probably concede in response to Frankie Peanuts’ trigger. Or they may beat you up. So you probably want to find random strangers on the street and see if they play Magic.

There you have a look into one of the most powerful one-card combos ever. Just make sure you don’t tell your friends (until you use it, of course).

. 

Have a casual deck you want to submit to MDV?  Go here.  Do you see an error on this page?  Email it to this address.   

by Alex Lee @ www.cardshark.com

S.C.S.: Frankie Peanuts [UN]

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

Home  Decks  Combos  Articles  Visual Spoilers  Features  Art  Links  Search  Forum