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3 Ana Disciple
2 Femeref Archers
3 Silklash Spider
3 Squallmonger
4 Treetop Rangers
4 Treetop Scout
3 Treva's Ruins
3 Claws of Wirewood
2 Hurricane
3 Launch
2 Power Matrix
1 Predator, Flagship
3 Rancor
3 Wing Snare

13 Forest
2 City of Brass
2 Reflecting Pool
4 Yavimaya Coast
Flyswatter.

Description of deck by it's author (quoted):
I’ve done straightforward and I’ve done obscure. Time to be subversive. There’s another way to use flying, and that’s as a weapon. Sometimes flying is a very bad thing for a creature to have—for example, when a Silklash Spider is on the table. A creature without flying is a lot safer in that case; one that’s hovering in the air has a bull’s-eye painted on it. And that’s where a little bull’s-eye distribution machine called Ana Disciple comes into play. Step 1: Your opponent’s creature gains flying. (“Pull!”) Step 2: That creature gets shot out of the sky. (“POW!”)

There are lots of ways to pull off the same two-component combo. Balloon Peddler (a badass creature concept if I ever saw one) is another option that repeatedly sends creatures hurtling upwards. In addition to the Disciple, I’ve chosen to use Power Matrix (which doubles as an offensive weapon) and Launch (which is also reusable and is much harder to permanently disable). Hurricane and its variants (Canopy Surge, Claws of Wirewood, and Squallmonger, to name a few) knock creatures from the air into the graveyard and shorten the game via green direct damage. Wing Snare flat-out destroys any creature too big to be dispatched by damage. And, of course, there’s the card that combines both parts of the combo into one sweet package: Predator, Flagship.

I was making a deck, wasn’t I? The main offense comes via full complements of Treetop Rangers and Treetop Scouts, which are completely unblockable with all the flyer hate in this deck. Rancor speeds things up, which is what you want in a deck crammed with symmetrical direct damage. If I’m going out of my way to use green’s creature kill, I’m certainly going to use green’s offensive stompypower as well.

The land base is tricky; after all this time, green and blue still don’t play well together. The only blue effects in the deck belong to Launch and Ana Disciple, but since they’re effects you intend to use repeatedly, painlands aren’t a pleasant solution.

The deck could go monogreen. It already includes Power Matrix and Predator, Flagship: artifacts that grant flying. There are others, such as Flying Carpet (of course) and Whalebone Glider. There’s also (ye gods!) the rare Legends card Pixie Queen. A 2GG 1/1, it bestows flying on a target for the low, low cost of GGG. Unfortunately, it itself flies, so it would probably get caught by Hurricane and Squallmonger—unless you have a Phyrexian Splicer out too. In the end, sticking with the Queen’s Apocalypse descendant Ana Disciple wasn’t too difficult a decision.

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ana_disciple.jpg (23460 bytes) femeref_archers.jpg (24190 bytes) silklash_spider.jpg (21318 bytes) squallmonger.jpg (25934 bytes) treetop_rangers.jpg (25407 bytes) treetop_scout.jpg (20406 bytes) wing_snare.jpg (21599 bytes) predator_flagship.jpg (25105 bytes)

by Mark Gottlieb @ www.magicthegathering.com

COMBO: Squallmonger - Predator Flagship

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