4 Birds of Paradise
4 Cabal Therapy
2 Chainer's Edict
3 Destructive Flow
4 Eternal Witness
1 Genesis
1 Haunting Echoes
4 Pernicious Deed
3 Putrefy
3 Ravenous Baloth
4 Sakura-Tribe Elder
4 Sensei's Divining Top
5 Swamp
4 Wooded Foothills
4 Bloodstained Mire
2 Mountain
7 Forest
1 Overgrown Tomb
Sideboard:
2 Artifact Mutation
2 Cranial Extraction
3 Dark Confidant
1 Destructive Flow
4 Leyline of the Void
1 Ravenous Baloth
2 Smother |
 Flow
Rock 2006.
Description of deck by Frank Karsten
(quoted):
Daniel Weingarten, the creator of the deck,
told me the following (paraphrased):
“I had used Destructive Flow 2 years ago as a sideboard card for my Rock
deck. That was when everybody was playing Tooth and Nail or Affinity.
The Tooth matchup was bad, so I sideboarded Flows. Since then the format
changed, and Destructive Flow became an incredibly good maindeck card.
There are just so many matchups where an early Flow is an autowin. The
resurgence of Urzatron decks lately makes the card even better. I break
the symmetry of Destructive Flow by keeping only basic lands in play. I
use saclands to fix my mana, while not giving up my ability to have only
basics in play. The saclands also have good synergy with Sensei’s
Divining Top. The singleton Genesis and Haunting Echos are in there
because I only need both of them in matchups that take very long anyway,
such as Gifts Rock, Psychatog, etc, so one is enough. The deck is very
very good at "not losing", but not so good at actually winning games. I
don’t have many win conditions, only 3 Ravenous Baloth as big creatures,
so games are bound to take long. It's not that much of a problem;
Destructive Flow keeps my opponent from playing anything."
Note that this decklist is still pre-Time Spiral. I
don't think many changes should be made, barring swapping Sakura-Tribe
Elder for Wall of Roots perhaps.
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