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4 Flooded Shoreline
4 Manabond
4 Basking Rootwalla
4 Arrogant Wurm
4 Ovinomancer
4 Gush
4 Foil
2 Null Broach
3 Grafted Skullcap
1 Wonder
2 Argothian Wurm

9 Forest
15 Island

Flooded Shoreline.

Description of deck by it's author (quoted):
The key to opening the treasure of Flooded Shoreline is Manabond. Manabond allows you to play as many lands as you have, with two disadvantages - you can only play them during your discard step, and you have to discard the rest of your hand. The lands come into play untapped and ready to be used.

In order to fully abuse Manabond, you'll want to use Flooded Shoreline as many times as possible on your turn, then slap all of the lands into play during your discard step and repeat during your opponent's turn.

I decided to really use the Manabond, so I absolutely had to play the Ovinomancer. The normal disadvantage of returning three lands to your hand is now neutered significantly with a Manabond out. This makes Ovinomancer much more reliable and strong. Who isn't a fan of turning mean nasties into sheep? Akroma is now a sheep, thank you very much.

I also included two madness creatures from green for the deck. You can madness them into play whenever you activate Manabond's ability. You can use the lands played with Manabond to pay the madness cost on the Arrogant Wurm. You can't play a spell or effect during the resolution of Manabond. Therefore you cannot play your lands, then try to play a spell before you are forced to discard your hand. Since madness triggers off the discard, however, you can use the lands played. There are other cards that the madness creatures will work with, as we'll talk about in a bit.

Continuing the theme of bouncing lands for abilities, Gush is included as one of the card drawing spells in the deck. You can easily Gush, play any spells that you draw, then Manabond any lands you drew plus the two that you bounced back into play at the end of turn.

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by Abe Sargent @ www.starcitygames.com

S.C.S.: Flooded Shoreline

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