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Lands:
12 Forest
10 Plains

Creatures:
4 Mesa Enchantress
4 Verduran Enchantress
4 Gatherer of Graces
3 Auratouched Mage
4 Birds of Paradise

Other Spells:
2 Retether
3 Sterling Grove
4 Moldervine Cloak
4 Rancor
1 Flickerform
2 Flickering Ward
1 Mythic Proportions
1 Words of Wilding
1 Ancestral Mask

Flicker This.

Description of deck by it's author (quoted):
This next deck falls into the category of essentially having two sets of the same card in the same deck. In this case, I’m talking about Mesa Enchantress, the new white Verduran Enchantress. The ability to play more than 4 enchantresses is pretty neat. That means you go off faster because you have more enchantresses to mess with, an extra couple of creatures to throw your Auras on, a higher probability of drawing an enchantress, and it also means that your opponent will have a harder time dealing with them. It used to play out that you just kill the enchantresses and this deck pretty much becomes random enchantments and creatures, but that’s not the case anymore. Anyways, let's look at the decklist.

A couple of cool combos to talk about. Flickerform + Auratouched Mage pretty much turns into "2WW, search your deck for target enchantment at end of turn". And the cool thing about this is that as long as you have the mana open, they can’t do anything about it without using split second spells or something like Stifle, so generally I like to throw most of my enchantments on the mage and swing for the win since they can’t Wrath it away. Another cool combo is Gatherer of Graces, Retether, and one or more of your enchantresses. GoG is a neat beater in the early game if you can throw something like Rancor on it and make it huge quick, but late game it's vulnerable to removal that gets by regenerate (like Putrefy), and will take all your enchantments down that happen to be on it, netting your opponent card advantage. But you can play Retether late game and choose where your Auras go (perhaps on an Auratouched Mage you recently played?), and swing for a surprising amount of damage. The last "combo" is Flickering Ward + an Enchantress. This one is painfully obvious – it's "WW: Draw a card".

Now, in my deck, I kept it GW, but I’m sure if you experimented with different cards, you could throw in more colors so that you have access to more enchantments. The obvious choice is blue for Words of Wind and Zur’s Wielding. Words is a virtual lock if you choose a cheap enchantment and if your opponent doesn’t have anything that he can somehow replay instantly. Say you choose Rancor, that basically means for 1G (G to play Rancor and 1 to activate the Words), you can repeatedly force your opponent to return something to his hand, assuming you have an enchantress out. Zur’s Wierding works in this deck simply because you will end up potentially drawing more cards than he will, so him paying 2 life doesn’t really mean anything. If you want to complete the combo, throw in Words of Worship and gain back some of that life that you are losing.

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by DarkRitual @ www.mtgsalvation.com

COMBO: Verduran & Mesa Enchantress - Gatherer of Graces / Auratouched Mage

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