Lands:
12 Forest
12 Plains
Creatures:
2 Tolsimir Wolfblood
4 Fleetfoot Panther
4 Kitchen Finks
4 Mother Of Runes
4 Seedcradle Witch
4 Watchwolf
4 Wilt-leaf Liege
Other Spells:
2 Seal Of Primordium
4 Swords To Plowshares
4 Harmonize |
 Fleetfooted
Beats.
Description of deck
by Abe Sargent @ www.starcitygames.com
(quoted):
Craig’s deck is pretty straightforward, as
Green-White is wont to be. For the record, G/W is my least favorite
color combination in the game of Magic. It’s boring and blah, but this
deck uses some decent tricks to keep it coming. I love Fleetfoot
Panther, and Craig uses it perfectly here. It gets double pumped by both
Tolsimir and Wilt-Leaf Liege, giving it tremendous sticking power. It
also can save creatures from targeted removal, ambush an attacker, allow
you to reset the persist on Kitchen Finks by bouncing them back to your
hand, and save a creature that has blocked and is about to die. Kitchen
Finks, Watchwolf, and Seedcradle Witch all also get double pumped.
The deck has a smooth mana curve, with eight
one-drops, six two-drops, eight three-drops, four four-drops, and two
six-drops. Add cheap removal and card drawing to the mix, and you have a
good deck.
Mother of Runes joins Fleetfoot Panther as good
protection for the team, while Seedcradle Witch can pump a creature,
thus saving it from combat damage or burn. The results are a solid
defensive component to your aggressive deck.
Kitchen Finks are a solid beater, and gain you some
life. Persist allows you to play recklessly with them if you so choose,
knowing that they will come back later.
Seal of Primordium gives you a nice two-drop for when
you don’t have a Watchwolf in your hand. It’s a pretty solid backup, in
case your opponent draws an enchantment or artifact that would severely
hamper your plans, such as dropping Teferi‘s Moat set to Green. You only
have two in the deck, so use only in case of emergencies.
Swords to Plowshares can open a hole or keep back a
powerful attacker. Of the first three decks, this is the only one that
can handle Akroma or Darksteel Colossus (although the Knight Deck could
run Oblivion Ring if it had White mana). Handling the best that can get
thrown at you is a sign of forethought and casual play experience.
Harmonize is your lone card draw spell, but as a
four-of I like it better than most other options for these two colors.
It allows you to refill your grip in order to keep up the pressure, and
all aggro decks want to keep up the pressure. This would be a fine deck
in duels but strong in multiplayer as well, which is always a good test
of strength.
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