4
Mesmeric Orb
4 Icy Manipulator
4 Guiltfeeder
3 Undead Gladiator
4 Blood Vassal
2 Oversold Cemetery
2 Reminisce
4 Gulf Squid
2 Turnabout
2 Treachery
4 Rewind
2 Diabolic Tutor
10 Island
10 Swamp
2 Salt Marsh |
 Feelin'
Guilty?
Description of deck by its author (quoted):
I put this deck together in an attemtp to use the combo Mesmeric Orb
and Guiltfeeder. While this deck could be considered a Mill deck, it
isn't. The focus of this deck is getting the Guiltfeeder in play and
attacking with it while your opponent's graveyard is overloaded. Thus
you can do alot of damage in on swing. For the early game you should be
dropping the Orb as quickly as possible. If you are having trouble
finding it try the Diabolic Tutor. Anyway, once you have the Orb down
you have a variety of ways to abuse it. With cards like Turnabout,
Rewind and Treachery, remember you can target your opponent's lands to
trigger the effect of the Orb. Once you feel the coast is clear you can
cast your Guiltfeeder and go to town. Does your opponent have a pesky
flyer in your way... tap it with the Icy Manipulator.
This deck hasn't been paytested but it
should work fine. I even added Oversold Cemetery, Reminisce and Thran
Foundry as a backup in case the goal of the deck cannot be achieved. |
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