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Lands:
11 Island
9 Swamp
4 Faerie Conclave

Creatures
4 Dreamspoiler Witches
4 Faerie Harbinger
4 Mistbind Clique
4 Pestermite
4 Scion Of Oona
4 Sower Of Temptation
4 Spellstutter Sprite
4 Wydwen, The Biting Gale

Other Spells:
4 Faerie Trickery

Faeries R Us.

Description of deck by it's author (quoted):
I wanted to try and fit Thornwind Faeries in, but to no avail. As a result, this is another deck that is virtually or exclusively Lorwyn. As I mentioned above, this is your normal tribal deck. It has a lord creature with Scion of Oona. That allows it to make all faeries bigger, which you want.

After that, we have countermagic in the form of Faerie Trickery and Spellstutter Sprite. This gives you just enough countermagic to protect your faeries without being too dangerous at the table. You don't have significant removal, so you may have to use your countermagic as proactive removal. Pestermite is a great faerie because it has flash and it can tap or untap a permanent. My favorite trick was to use it in the prerelease to tap a land during my opponent's upkeep after my third turn had completed. It turned a 2/1 flyer for three mana into a mini-Time Walk. You can also use it to untap a bigger creature like the Mistbind Clique or Wydwen.

The Clique can be a powerful swinging effect. Playing a 4/4 flyer for four mana is strong, but using it to Mana Short an opponent is even better. For best effect, use it during an upkeep, or lock down someone's mana on your turn if they are playing counter-control. The Sower of Temptation is a great faerie because of the Control Magic effect, but don't expect the faerie to stay around for very long. Even if no one targets it for removal, there are always Pyroclasms and Infests and Deeds going off. You will lose your Sower as collateral damage, let alone it being targeted by the person whose creature you stole.

Dreamspoiler Witches is one of only two cards in the deck that use Black. At first, you might wonder why it was included since only one instant is in the deck. However, it will trigger off of all of the flash you have, and you do have a lot of flash. Teferi is this deck's homeboy. Faerie Conclave fits the deck because of the faerie-ness of the land. If you have a Scion out, then the Conclave benefits.

I don't think that Wydwen is a super amazing faerie. Compared to the other leaders, he seems a little underpowered. (Brion is a 4/4 for four mana with two rock-solid abilities, Doran is essentially a 5/5 for three mana with a game breaking ability, Gaddock is a 2/2 for two mana with a great pair of abilities, Horde of Notions is a 5/5 for five with four abilities, Nath is a 4/4 for five with built in card advantage, Sygg is a 2/2 for two with two good abilities, and Wort is a 3/3 for four with built in card advantage.) Of all of the gold tribal leaders, only three have a power/toughness lower than their casting cost. Of those three, two have significant card advantage built right in, plus another major ability. What does Wydwen have? Flash? Flying? The ability to self-bounce if you spend both mana and life? This is simply not on par with any of the other leaders. Sure, Wydwen doesn't suck, but it's not as good as any other leader. I'm playing it because it is a 3/3 faerie, and the tribe needs that size of creature. That�s the only reason Wydwen is getting played.

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by Abe Sargent @ www.starcitygames.com

TRIBAL: Faeries - Mistbind Clique / Pestermite / Wydwen, The Biting Gale

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