Lands:
4 Dwarven Ruins
15 Mountain
2 Sandstone Needle
Creatures:
4 Grinning Ignus
4 Hostility
Other Spells:
4 Breath of Darigaaz
4 Browbeat
4 Cave-In
4 Fireblast
4 Flame Rift
4 Lightning Bolt
4 Sizzle
3 Wheel of Fate |
Extreme
Hostility.
Description of deck by The Ferrett @
www.wizards.com
(quoted):
The biggest problem I found in initial testing
is that once you drop Hostility, it instantly becomes the biggest target
on the table—meaning unless you have a lot of mana, you won't ever get
tokens as Hostility won't live to see your next turn. (R.I.P. Hostility)
The solution I came with is to use pitch spells to
damage my opponents the same turn Hostility rears its ugly head/s, so I
can easily beat at least one or two opponents in one game-swinging
attack. Unless any surviving players have a miraculous answer up their
sleeve (Wrath, Powerstone Minefield)—or happen to be cheating—they're
dead the turn after. If they do, there's always a fist full of burn in
your hand with their
name stamped all over it.
The deck packs a lot of burn and a lot of red card
draw, and is capable of
some extremely explosive turns. At heart, it is a burn deck packed for
multiplayer, so the game plan really is simple—burn until you get
Hostility, then burn some more! Call it Aggro-Combo if you like.
I've found the deck functions best in small to medium
groups (three to six), as its late game is kinda weak when life gain
effects start to show up and you fail to rip a Cave-In or Flame Rift. At
worst you will have the pleasure of knocking off several players by
yourself and dropping everyone else perilously low before suiciding.
This deck really, really speeds games up! We've had six-player games in
the time it takes to boil a pot of water.
Cards that didn't quite make the cut were Acidic Soil
(it's too liable to kill you, so I swapped it for Sizzle), Earthquake
(too mana intensive—swapped for Breath of Darigaaz), Seething Song
(Grinning Ignus chumps and pitches to Cave-In when needed) and Fury of
the Horde (too narrow, not a source of burn). Sun Droplet would be
great, but there's really not much room in here for it—I just want to
maul people, and need as many cards to do so.
The first time my playgroup saw this deck their jaws
dropped to the floor after I'd wiped out all five of them by the sixth
turn. I then managed to win the next three games by turn seven, before
one of them made a noose out of his belt and casually pointed to the
rafters. They're kind of used to it by now, and know how to play around
it, but I still win most of the games I play with it. It's reached the
point where a Grinning Ignus is perceived as a bigger threat than an
Akroma or Darksteel Colossus. Hostility is definitely the most powerful
card in multiplayer because of the sheer explosive power and damage it
can generate from nowhere. You might as well shove everyone else in a
sack, hit it with a big stick several times, then set it on fire. |
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