Lands:
16 Swamp
4 City of Traitors
Creatures:
4 Carnophage
4 Dauthi Horror
4 Dauthi Slayer
4 Phyrexian Negator
Other Spells:
4 Dark Ritual
4 Demonic Consultation
4 Duress
3 Hatred
1 Kaervek's Spite
4 Sarcomancy
1 Spinning Darkness
3 Unmask
SIDEBOARD:
3 Cursed Scroll
4 Masticore
2 Null Rod
3 Perish
3 Sphere of Resistance |
Extended
Hatred 2000.
Description of deck
by Brian David-Marshall @ www.wizards.com
(quoted):
When I was a kid, my mother would always tell
me that "hatred" was too strong of a word. She preferred the phrase
"intense dislike." Clearly my mom never played Magic or she would have
known that Hatred was one of the most feared decks of its day. The deck
was based around the card it took its name from, Hatred…
You know, Hatred?…Exodus rare?…Five mana…?
Now you remember that ugly mug. You probably remember
winning -- or thinking you were winning -- until your opponent gleefully
slid that card across the table and killed you. You remember the look on
your face.
What made this deck so fearsome? Since black is on
everyone's minds with the advent of Torment, let’s take a look at one of
the most successful incarnations of the Hatred deck from a few years ago.
This deck was played in an Extended Grand Prix by a well-known Magic
writer more widely known as the "King of Beatdown."
Dave has always been drawn to very aggressive decks with
cheap, efficient creatures, and this deck had them in spades. I asked him
why he chose Hatred. “It was a lot of fun to play,” Dave laughed. “I like
aggressive decks. It was a beatdown deck that also had a really good combo
built into it so it could instantly kill you. But if that failed you could
always cast a first-turn 5/5 trampler and kill them that way. It was very
versatile in that regard.”
We’ll start with the card from which the deck derives
its name. Hatred allowed you to kill your opponent by trading X life for
+X/+0 to target creature. Imagine Channel + Howl from Beyond. Seemingly
expensive at five mana, Hatred's cost was softened by explosive mana from
Dark Ritual and City of Traitors, allowing the combo to theoretically kill
on the second turn. An ideal hand would be the following: Turn-one, drop a
Swamp and a 2/2 creature. On the next turn drop a City of Traitors, remove
a black card form your hand to pay the alternate cost for Unmask,
nullifying any card that would obstruct your path to victory… and then,
during your attack step, cast Hatred with a Dark Ritual and eighteen life
to deal twenty damage to your stunned opponent.
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