4 Thought Courier
3 Trinket Mage
4 Vulshok Battlemaster
4 Oathkeeper, Takeno's Daisho
4 Artificial Evolution
4 Serum Visions
4 Fabricate
3 Thirst for Knowledge
2 Blasting Station
2 Ashes of the Fallen
1 Spawning Pit
1 Viridian Longbow
1 Pithing Needle
1 Engineered Explosives
9 Island
4 Seat of the Synod
4 Great Furnace
4 Steam Vents
1 Riptide Laboratory |
 Eternal
Warrior Redux.
Description of deck by it's author
(quoted):
The deck Robby sent me was legal in Tribal
Wars, with twenty-one Humans (and a single Merfolk). After playing the
deck several times, I found that I was able to win with
Oathkeeper-equipped creatures before I could assemble the combo. As a
result, I made some changes, cutting some of the creatures for more
copies of the combo pieces and more tutors/card draw to find them.
Unfortunately, my version of the deck is not Tribal Wars legal and has a
tougher time winning if you don't get all the combo pieces together. On
the other hand, it is a lot easier to combo off, so both strategies have
their merits.
(See Eternal Warrior for more information about this deck)
Many of the cards are not useful in multiples, but are necessary for the
combo, including Oathkeeper itself. I've found that Serum Visions,
Thought Courier, and Thirst for Knowledge have been enough to keep my
hand from being clogged with irrelevant cards.
There are certainly other paths you can take, as Robby notes: “A
different way to go with the same concept would be to go White-Green,
and have Auriok Steelshaper do the work of equipping the Oathkeeper for
free, with Steelshaper's Gifts as your primary Oathkeeper tutor, a
Golden Wish or two, four Blasting Stations, a stack of Samurai, and
Congregation at Dawn and Eladamri's Call to make sure you get two Auriok
Steelshapers in play.”
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