Lands:
4 Terramorphic Expanse
4 Swamp
10 Forest
3 Golgari Rot Farm
Creatures:
2 Savra, Queen of the Golgari
4 Sakura-Tribe Elder
4 Eternal Witness
4 Essence Warden
4 Rotlung Reanimator
2 Carrion Feeder
2 Indrik Stomphowler
Other Spells:
1 Gaea's Blessing
4 Twilight's Call
4 Kodama's Reach
4 Buried Alive
4 Plague Boiler |
 Eternal
Call.
Description of deck by it's author
(quoted):
The deck is fun. The idea is simple: throw
stuff out, return everything, sac, repeat. There's plenty of synergy,
and the deck actually wants other people playing creatures - with the
Wardens and the Call, you can gain a lot of life, hella quick.
Please note this is a multiplayer deck. It's a little
slower but much more devastating than it would be in a duel (especially
when I can gain 100+ life a turn and Wrath essentially at will).
The deck is sort of combo, with a little control.
Initially, you are all about stall and acceleration. The
Warden gives a nice life cushion, the STE and Reach accelerate you up, and
Buried Alive fills up the grave. Things get fun when you can finally cast
Twilight's Call. Bring back everyone, gain life from the Warden, sac dudes
to the Feeder and trigger Savra, get lots of Zombies through sac'ing
Rotlungs with multiple other ones out, etc. Use Witnesses to bring back
the Call, rinse and repeat. There's a little bit of board removal, the
nice sweep in the form of the Boiler, and that should be pretty much it.
If you want me to in-depth describe all the synergy action and what you
can really do to abuse Twilight's Call each time, I will gladly elaborate
on it.
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