Lands:
9 Forest
4 Karplusan Forest
9 Mountain
Creatures:
4 Elvish Archers
4 Erhnam Djinn
1 Fyndhorn Elves
4 Llanowar Elves
2 Lhurgoyf
3 Tinder Wall
3 Dragon Whelp
2 Orcish Lumberjack
Other Spells:
2 Sylvan Library
2 Fireball
4 Incinerate
3 Jokulhaups
4 Lightning Bolt
SIDEBOARD
3 Tranquility
4 Whirling Dervish
2 Anarchy
1 Detonate
3 Red Elemental Blast
2 Shatter |
 Erhnam
& Burn'em 1996.
Description of deck by its author (quoted):
Erhnam & Burn Em's midgame strategy is
similar to Erhnamgeddon's. Instead of Swords to Plowshaers to remove the
opponent's creatures, you have Bolts, Incinerates, and/or Stormbind, and
instead of Wrath of God, you have Earthquake or Pyroclasm. Against small
creatures, you're in great shape, but larger creatures are more of a
problem; you'll need to spend two cards to take out one. And none of
these can touch a creature with protection fom red. Your reset button,
Jokulhaups, is more devastating than Armageddon; it takes out not only
all the lands but also the creatures and artifacts. Erhnam & Burn Em has
an alternate strategy as a backup. If you find yourself facing a
creatureless opponent, or even a creature-full opponent who's taken a
few good hits from your big creatures, go into burn mode. Your opponent
becomes the target for every direct-damage spell you draw. [description
by Beth Mourland from Duelist #13 - OCT 1996]
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