4 Oath of Druids
4 Replenish
1 Eternal Witness
2 Krosan Reclamation
1 Recoup
4 Pandemonium
4 Saproling Burst
3 Fires of Yavimaya
4 Opalescence
1 Enlightened Tutor
1 Sterling Grove
4 Sylvan Library
1 Abundance
2 Scroll Rack
4 Forbidden Orchard
4 City of Brass
4 Mox Diamond
4 Chrome Mox
4 Gemstone Mine
2 Karplusan Forest
2 Brushlands
1 Battlefield Forge |
  Enchantment
Beats.
Description of deck by it's author
(quoted):
The goal of the deck is simple enough. By
using the Oath of Druids, you want to dump a bunch of your graveyard
into your library until Eternal Witness arrives. When the Witness comes
to play, you return a nice Replenish. Casting Replenish should usually
end the game on that turn with a nice, beefy graveyard.
You have, essentially, two separate winning conditions.
Pandemonium + Saproling Burst can deal 21 points of damage - which should
be enough to knock out most players. Fires of Yavimaya + Opalescence gives
you a bunch of quick beaters to swing for game. If you lack either the
Fires or the Burst, Opalescence and Pandemonium plus several other
enchantments can often serve as a game winning condition.
If your Oath only puts a card or two in the yard for the
Eternal Witness, you can always Oath again on the following turn. Note
that your library will be exhausted, and you will need to flashback Krosan
Reclamation during your upkeep in order to survive, lest you draw a card
when you can't and die.
The beauty of this deck lies is its ability to kill
multiple people on the same turn. If you dump half your deck into your
graveyard, you might have a pair of Pandemoniums and Saproling Bursts,
which can deal 21 damage to four different people. If you have just one
Opalescence, you can Pandemonium damage off all the returning
enchantments. Lastly, if you return just one Fires, you can then swing at
whoever is left.
A single copy of Recoup is included in case your first
Replenish is countered.
You may need to use Forbidden Orchard to give your
opponent a creature you can Oath off of. Ideally, this deck can go off on
turn 3. The plan is to go Land, Mox - Oath, (or play Tutor effect), Turn 2
- Oath up Witness, return Replenish, turn 3 - play your third land and go
off. Actually, with a pair of Moxen, you can go off on turn 2, but that's
not likely at all. You have plenty of time to use a tutor, try to find a
critical piece of the combo or to Oath twice if necessary in order to go
off on turn 3, and you may find it happening with some regularity.
In case you want to change the deck up, one idea is to
use some Blue cards and add Force of Will to the deck. Quick Blue draw,
like Brainstorm, enchantments like, um, Oath of Scholars or whatnot might
be effective. If you go heavy Blue, and add dual lands, you could play
even more free counter spells, like Foil or Misdirection.
If you want to cheapen your deck, the best place to go
is the mana base. There are many other mana options that do not require
the eight moxen. Ancient Tomb, Lotus Petal, Sol Ring, Mana Vault, and more
can help to accelerate your manabase. If you don't want to go that route,
you can shore up your manabase by removing the moxen and using regular
lands. Going off on the fourth turn is still impressive.
Another way to cheapen the deck is to remove one of the
combos. Frankly, Opalescence, Saproling Burst and Fires simply aren't that
expensive, but if you want to find an area to modify, that's where you can
look. Forbidden Orchard can be replaced with other lands and you can add
something like Verdant Touch if you find it necessary. Honestly, most
multiplayer environments have multiple creatures in play by the time you
want to Oath, so you may find the ability superfluous.
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