4 Chromatic Sphere
4 Darksteel Ingot
4 Icy Manipulator
4 Millstone
3 Elemental Augury
2 No Mercy
3 Soothsaying
3 War Tax
1 Demonic Tutor
4 Sylvan Scrying
4 Wrath Of God
4 Glimmervoid
4 Grand Coliseum
4 Reflecting Pool
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower |
Elemental
Augury.
Description of deck by it's author
(quoted):
Slivers and Hondens are the two most common
types of five-color decks you'll see out there. I wanted a challenge to
make a five-color deck that didn't use either one of them. I'd always
had a soft spot for the Elemental Augury/Millstone combination, so I
decided to start there. The first few times I tried it, it was short on
mana to both cast something and use the Millstone or Augury. Then I
thought of trying the Urzatron. The mana shortages vanished, and the
deck took off.
I was later challenged to make this a creatureless deck, which meant I
had to get rid of a couple of Legends that shared their colors with
Augury (Farewell, Sol'kanar! Adios, Crosis!) and some other creature
control I was using (Bane of the Living). The deck became pure Johnny.
To smooth out the colored mana issues, Chromatic Spheres and Darksteel
Ingots get included right away. The Sphere replaces itself when you use
it, so it's never a dead card, and Darksteel Ingots are one of my
favorite commons. Millstone is a key part of the deck. Icy Manipulators
work as single-point creature control, and they'll make people play more
than one creature - which allows your Wrath of God effects to be that
much more effective.
Because of the color requirements for the deck, the green spell that's
going in here is Sylvan Scrying, which will get you the Urza land you
need to complete the set, or get you that color-producing land that you
need. Since the deck is now critterless, an obvious choice for the main
White spell is Wrath of God. Blue, surprisingly, does not need
counterspells of any sort. Instead, I went with the library-searching
ability of Soothsaying and the critter protection of either Propaganda
or War Tax. (If this deck's in a duel, War Tax is better. Otherwise,
stick with Propaganda.) With the Urzatron out, Soothsaying is very close
to a Vampiric Tutor minus the two-life penalty.
Red and Black spells were difficult choices. In the end, I cheated a bit
and called Elemental Augury my Red spell. Demonic Tutor and No Mercy
round the deck out.
The strategy behind this deck is pretty simple: Go after the guy who has
the biggest critters and looks to be the largest threat. Muck with their
deck, making sure that they draw crap for as many turns as possible. If
you do this, the rest of the players may back off you a bit. If people
start attacking you, remind them that you are in the position to best
handle Big Threat Guy... And with No Mercy out, people will be loathe to
attack you no matter what you are doing. Wrath if things start to get
out of hand.
Other than the Urzatron, I needed land that was able to generate
multiple colors of mana. With the number of artifacts in the deck,
Glimmervoid was an easy choice. City of Brass would also fit the bill,
but Grand Coliseum works better in that you can tap it for colorless
mana without a point of damage. Finally, Reflecting Pool works very well
with either of these cards. Because of the heavy mana requirements,
there are a lot of mana sources in the deck. It's an expensive casual
deck, to be sure, but it is a fun one to play if it gets working.
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