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4 Solemn Simulacrum
4 Promise of Power
4 Consume Spirit
4 Magma Jet
2 Fireball
3 Echoing Decay
3 Barter in Blood
4 Echoing Ruin
4 Chromatic Sphere
4 Wayfarer's Bauble
4 Talisman of Indulgence
4 Chrome Mox

2 Mountain
14 Swamp

Election Promises 2004.

Description of deck by it's author (quoted):
Lots of cards is a great thing, if you can make sure that you actually get a chance to use them. Generally speaking, if you can survive, drawing 5 extra cards is going to be enough to overwhelm most other decks. To offset the cost of life, there are a few things you can do.

1. Be able to use the cards you get
2. Be ready to kill things
3. Gain life

Drawing 5 cards is a lot. In fact, it may be so much that some of the cards that you do draw end up having to be discarded. The answer is to have a lot of access to cheap spells and spells that get you mana. Cards like Chrome Mox are a great example of this, providing more mana for no mana cost. However, you don't need to use cards that make use of both ideas. Anything that is cheap and does something useful is good to consider here. Cards like Wayfarer's Bauble and Handsome Jens the Solemn Simulacrum also are good, as they actually fetch you more land to work with. Essentially, what you're looking for are cards that can help ensure that you'll be able to actually make use of having a lot of cards when the time comes.

Being ready to kill things plays off of this. If you're going to be losing a fair amount of life to draw cards, you'd better be able to kill off everything that might be able to punish you for losing that life. Usually it's those pesky creatures that are responsible for making people lose life, so be ready to slap them. It's even better if you're able to cross-apply any of the previous rules. Cheap spells (like Shock and Swords to Plowshares, depending on what card pool you're using) are the best here, since they are so efficient at killing creatures and their cost often means you'll be able to cast many in a turn.

Gaining life is another way to deal with the pain of 5 life. Life is survival, and the more the merrier. Pulse of the Fields is a great way to offset the pain lost by Promise of Power. Cards like Sun Droplet won't help you with the loss from Promise, but they will help you with the damage your opponent sends your way. Of special note are cards that you can use to gain life and kill creatures, like Consume Spirit. Vicious Hunger gets an extra gold star for also being cheap. Remember, if you can survive long enough, all of the cards you're getting can simply push you over the top.

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by Adrian Sullivan @ www.magicthegathering.com

CONTROL: Barter in Blood / Burn - Promise of Power

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