4 Vodalian Zombie
4 Cavern Harpy
3 Dimir Infiltrator
4 Stinkweed Imp
4 Entropic Eidolon
4 Enigma Eidolon
1 Marsh Crocodile
1 Wonder
1 Undead Warchief
1 Gempalm Polluter
4 Zombie Infestation
3 Compulsion
3 Clutch of the Undercity
8 Swamp
6 Island
4 Tainted Isle
4 Dimir Aqueduct
1 Unholy Grotto |
 Eidol
Hands.
Description of deck by it's author
(quoted):
Since I had a lot of free time at Grand
Prix--Toronto, I got to see firsthand how good the Eidolon-cycle could
be in Limited. On several occasions, I watched a player play an Izzet
Chronarch and basically return their entire graveyard to their hand.
Having an Eidolon in hand also makes the turn 2 Karoo-discard play a
little more tolerable, and gives you some resilience against cards like
Shrieking Grotesque or Strands of Undeath. At the same time, they can be
used proactively, giving you a pretty pain-free way of fueling such
cards as Kindle the Carnage and Stormscale Anarch. As long as you're
playing with multicoloured spells, the Eidolons are essentially “free
cards” and everyone loves free cards, even casual players.
In Constructed Magic, you can use the Eidolons to
power-up a card like Odyssey Block staple Zombie Infestation. Discard two
Eidolons, make a Zombie, play a gold spell, return the Eidolons, make
another Zombie. You have the makings of an engine right there. All you
need is a steady stream of multicoloured spells. To accomplish this, I
turned to the steadiest stream of all, Planeshift's Cavern Harpy. If you
have a pair of Eidolons in your graveyard, and a Harpy in hand, Zombie
Infestation basically reads:
UB: Put a 2/2 black Zombie token into play.
If you have four Eidolons in your graveyard, you get:
UB: Put two 2/2 black Zombie tokens into play.
With six Eidolons, you can make three Zombies for each
UB you spend, and with eight Eidolons you can make four. As you can
probably imagine, it gets out of control quickly.
Since both combo pieces (Cavern Harpy and Zombie
Infestation) cost two mana apiece, I decided to use Dimir Infiltrator to
find them. To get the Eidolons where they need to be, I included
Compulsion and Stinkweed Imp to complement the Infestation. Combined with
Compulsion, you can use the Imp to put five cards into your graveyard each
time you spend 1U. Ol' Stinky is also a staunch defender, keeping all
kinds of troublesome monsters from pestering you. Clutch of the Undercity
is a fine gold spell, but its main appeal is its Transmute ability. You
can use it fetch extra Eidolons, or to enhance your Zombie army with
either Wonder or Undead Warchief, or you can use it to find Marsh
Crocodile. With Eidolons in the ‘yard, the Croc does a passable Disrupting
Scepter impression, but it can also be used as a pricier Cavern Harpy
substitute if need be. |
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